Medic (3.5e NPC Class)
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Medic[edit]
The Medic is an NPC class designed to quickly create mundane healers and medics.
Medics in the Game: Medics are not intended to be used as player characters.
Starting Age: Moderate.
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Medical Training, Medical Knowledge | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | Swift Treatment | ||||||||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | Critical Care | ||||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level) |
Class Features[edit]
All of the following are class features of the Medic.
Weapon and Armor Proficiency: Medics are proficient with all simple weapons and with light armor.
Medical Training (Ex): Medics are deeply focused on treating others. This focus costs them all feats they would otherwise gain (excluding specific bonus feats). In return, the medic gets a +2 bonus to Heal and Spot checks for each feat taken away.
Medical Knowledge: Medics are very effective at treating wounds. They get Medical Knowledge as a bonus feat.
Swift Treatment: Medics can provide swift and effective care. At level 2, they get Swift Treatment as a bonus feat.
Critical Care: A skilled medic can bring someone back from the brink of death. At level 3, they get Critical Care as a bonus feat.
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Allowed Alignments | Lawful Evil +, Neutral Evil +, Chaotic Neutral +, Chaotic Evil +, Chaotic Good +, Neutral Good +, Lawful Good + and True Neutral + |
Article Balance | Low + |
Author | qwertyu63 + |
Base Attack Bonus Progression | Poor + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e NPC Class + |
Length | 6 + and 3 + |
Rating | Unrated + |
Reflex Save Progression | Poor + |
Skill | Heal +, Spot +, Craft +, Knowledge + and Profession + |
Skill Points | 2 + |
Summary | Quick, simple class for a mundane healer. + |
Title | Medic + |
Will Save Progression | Good + |