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Sunlight Ripple Drive (3.5e Maneuver)

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Author: Leziad (talk)
Date Created: 3rd May 2023
Status: Complete
Editing: Clarity edits only please
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Sunlight Ripple Drive
Sunlight Breath (Strike)
Level: 7
Prerequisite: Two sunlight breath maneuvers.
Initiation Action: Standard
Range: Melee or Ranged Attack
Target: One creature or object
Duration: Instantaneous
Saving Throw: None and Fortitude Negates

The fourth evolution of ripple drive, where the user has managed to simulate true sunlight with their nyimo.

You perform a ripple strike which glows with an intense yellow-orange color, dealing an extra 7d6 damage on a successful hit. If used against a creature vulnerable to sunlight (such as vampire, wraith, etc), that creature takes an extra 3d6 damage at the start of each of its turns for 3 rounds and must make a Fortitude save or counts as having been exposed to sunlight for 1 round. An undead creature’s immunity to Fortitude save does apply to this saving throw.

As part of initiating this maneuver, you may spend 1 point of breath energy point. If you do, the attack gains a +2 bonus to hit and deals +1d6 damage per two initiator level. The target must also succeed on a Fortitude save or blinded for 1 round.

If you have this maneuver readied, you may expend it to use Blue Ripple Drive, Electric Ripple Drive, Ripple Drive or Red Ripple Drive instead.



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