Electric Ripple Drive (3.5e Maneuver)

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Author: Leziad (talk)
Date Created: 3rd May 2023
Status: Complete
Editing: Clarity edits only please
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Electric Ripple Drive
Sunlight Breath (Strike)
Level: 5
Prerequisite: One sunlight breath maneuver.
Initiation Action: Standard
Range: Melee or Ranged Attack
Target: One creature or object
Duration: Instantaneous
Saving Throw: None and Fortitude negate

The third evolution of ripple drive, the user uses their nyimo to create intense currents of electricity..

You perform a ripple strike with nyimo arcing like lightning, dealing an extra 5d6 electricity damage on a successful hit. If used against a creature vulnerable to sunlight (such as vampire, wraith, etc), that creature takes an extra 2d6 electricity damage at the start of each of its turns for 3 rounds.

As part of initiating this maneuver, you may spend 1 point of breath energy point. If you do, the attack gains a +2 bonus to hit and deals +1d6 electricity damage per two initiator level. The target must also make a Fortitude or become stunned for 1 round.

If you have this maneuver readied, you may expend it to use Blue Ripple Drive, Ripple Drive or Red Ripple Drive instead.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesSunlight Breath

Leziad's Homebrew (4529 Articles)
Leziadv [Expand]
AuthorLeziad +
DisciplineSunlight Breath +
Identifier3.5e Maneuver +
Level5 +
RatingUndiscussed +
SummaryMake an attack which deals an extra +5d6 electricity damage and deals damage over time to creatures vulnerable to sunlight; spend breath energy to gain a +2 bonus on the attack roll, deals an additional electricity damage and possibly stun the target. +
TitleElectric Ripple Drive +
TypeStrike +