Electric Ripple Drive (3.5e Maneuver)
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Sunlight Breath (Strike) | |
Level: | 5 |
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Prerequisite: | One sunlight breath maneuver. |
Initiation Action: | Standard |
Range: | Melee or Ranged Attack |
Target: | One creature or object |
Duration: | Instantaneous |
Saving Throw: | None and Fortitude negate |
The third evolution of ripple drive, the user uses their nyimo to create intense currents of electricity..
You perform a ripple strike with nyimo arcing like lightning, dealing an extra 5d6 electricity damage on a successful hit. If used against a creature vulnerable to sunlight (such as vampire, wraith, etc), that creature takes an extra 2d6 electricity damage at the start of each of its turns for 3 rounds.
As part of initiating this maneuver, you may spend 1 point of breath energy point. If you do, the attack gains a +2 bonus to hit and deals +1d6 electricity damage per two initiator level. The target must also make a Fortitude or become stunned for 1 round.
If you have this maneuver readied, you may expend it to use Blue Ripple Drive, Ripple Drive or Red Ripple Drive instead.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Sunlight Breath
Leziadv [Expand] |
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Author | Leziad + |
Discipline | Sunlight Breath + |
Identifier | 3.5e Maneuver + |
Level | 5 + |
Rating | Undiscussed + |
Summary | Make an attack which deals an extra +5d6 electricity damage and deals damage over time to creatures vulnerable to sunlight; spend breath energy to gain a +2 bonus on the attack roll, deals an additional electricity damage and possibly stun the target. + |
Title | Electric Ripple Drive + |
Type | Strike + |