Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Infinite Charger (3.5e Feat) + (Your charge is not limited by your speed.)
- Greater Deadly Charge (4e Feat) + (Your charges are even more deadly)
- Advantageous Charge (3.5e Feat) + (Your charges are more likely to land when they need to.)
- Radical Upbringing (3.5e Trait) + (Your childhood and basic training has been radically different from that of your peers, causing you to focus on different subjects.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Jeweled Elytron (3.5e Feat) + (Your chitin is shimmering like a jewel.)
- Greater Demonic Claws (4e Feat) + (Your claws are infused with arachane power.)
- Draegloth (4e Monster) + (You can use the innate drow powers of ''darkfire'' and ''cloud of darkness''.)
- Abyssal Poison (4e Equipment) + (Your claws drip with a poison as dark as the abyss.)
- Poison Talons (4e Feat) + (You can secrete ''Abyssal poison'' onto your claws.)
- Tremorsense (3.5e Feat) + (Your close connection to your home element gives you [[SRD:Tremorsense|Tremorsense]].)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Sheer Cold (3.5e Maneuver) + (Your cold damage is so chilling it bypass cold resistance and halves immunity.)
- Numbing Spell (3.5e Feat) + (Your cold spells are extremely gelid.)
- Tongue of Heaven and Earth (3.5e Maneuver) + (Your connection to all that lives gives you both understanding of other creatures, and protection against that which would use words against you.)
- Vision of the Lotus (3.5e Feat) + (Your connection to your allies lets you see their afflictions clearly.)
- Bond of the Vermin (3.5e Feat) + (Your connection with the bugs that even crawl underneath your skin grows ever stronger.)
- Adaptable Technique (3.5e Feat) + (Your constant training has allowed you access to an unconscious collective of sorts, allowing you to pull new tricks and techniques from thin air.)
- Self-Indulgent (3.5e Trait) + (Your constant use of alcohol and various recreational drugs has given you a tolerance to ingested and inhaled poisons.)
- Intelligent Design (3.5e Feat) + (Your constructs have limited intellect.)
- Observant Spores (3.5e Feat) + (Your controlled undead act as remote-viewing devices.)
- Dark Minion (3.5e Feat) + (Your corpse companion improves as an animal companion and gain many proficiencies.)
- Split Brain (3.5e Trait) + (Your corpus callosum has been severed so that the two halves of your brain are separated.)
- Improved Courageous Recovery (3.5e Feat) + (Your courageous recovery ability become a maneuver-like ability.)
- Abandoned Skill (3.5e Flaw) + (Your course of life has made you abandon a physical, moral or intellectual aspect of your personality.)
- Creative Bond (3.5e Feat) + (Your creation spells are bonded to you, allowing you to keep track of, summon, or deny access to your creations.)