Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Mystery Slasher (3.5e Feat) + (You were the killer all along!)
- Academy Graduate (3.5e Alternate Class Feature) + (You were trained in a repeatable military … You were trained in a repeatable military academy where you learned more about tactics than chivalry. This lead to your tactical ability being quite above and beyond the normal cavalier, but your challenge progression being stunted. This is mostly an upgrade to the Cavalier's Tactician ability.grade to the Cavalier's Tactician ability.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Battle Bard (3.5e Alternate Class Feature) + (You were trained with a weapon since a young age, gaining a solid grasp on how to use it. This comes at the cost of some of your spellcasting abilities.)
- Rainbows (3.5e Suit) + (You wield all the colors of the visible spectrum to trick people and mesmerize them.)
- Xingese Alchemist (3.5e Prestige Class) + (You wield the power of Alkahestry to work magic at a distance and heal people more effectively.)
- Meteor (3.5e Cleric Domain) + (You wield the power of the heavens, dropping rocks from the depths of space.)
- War Monkey Stance (3.5e Maneuver) + (You wield tons of weapons, although with some difficulties.)
- Reverse Grip (3.5e Feat) + (You wield weapons the cool way!.)
- Highest Initiative (3.5e Feat) + (You will always be a match for the fastest foes.)
- Exalted Adaption (3.5e Feat) + (You will be protected from the environment around you. Only direct harm threatens your being.)
- Bully Vendetta (3.5e Flaw) + (You will not stand for bullying.)
- Willing Influence (3.5e Feat) + (You willingly fail your binding check for greater power from your vestige.)
- Unspeakable Vow (4e Feat) + (You willingly give yourself to an evil deity or cause, denying yourself an ordinary life to serve your unspeakable ends.)
- Essential Arcanist (3.5e Feat) + (You wish you were a wizard, but all you've got is the ability to channel souls to gain power. You make do.)
- Deformity, Withered (3.5e Feat) + (You withered yourself, being more dexterous and able to act as a smaller creature.)
- Dark Witness (3.5e Feat) + (You witnessed some dark cosmological event which left you shaken but now aware of the eldritch truth of the multiverse.)
- Stance of the Wibble (3.5e Trait) + (You wobble, but you get back up.)
- Winner of The Game (3.5e Feat) + (You won The Game)
- Autolife (3.5e Feat) + (You won't die, even if they kill you.)
- Practiced Wild Shape (3.5e Feat) + (You work hard at your Wild shaping, getting better all the time.)
- Farmhand (3.5e NPC Class) + (You work on a farm. Most of the time you're covered in dirt.)
- Worship of Slaughter (3.5e Feat) + (You worship slaughter as the very concept of life.)
- Worst Direction Sense (3.5e Trait) + (You would have trouble finding your own backyard.)
- Scribe Spell (One) + (You write a spell into your [[SRD5:Spellbook|spellbook]].)
- Sky Lightning Runes (3.5e Spell) + (You write runes in the sky which when read cause the reader to be struck by lightning.)