Worst Direction Sense (3.5e Trait)

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Author: Surgo (talk)
Date Created: 2/17/2013
Status: Complete
Editing: Clarity edits only please
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Worst Direction Sense

You would have trouble finding your own backyard.

Benefit: At the DM's option, they may roll 1d6 whenever you discover a new area. On a result of 1-2, nothing happens. On a 3-4, you have been there before and the locals have a favorable reaction to your return. On a 5-6, you have been there before and the locals have an unfavorable reaction to your return.

Drawback: Your direction sense completely sucks — to get pretty much anywhere in a reasonable amount of time, you need to be led by someone else (such as a party member). Roll d% every time you want to get somewhere unassisted. Multiply the normal duration of travel by the result: this is the time it will take you.

Roleplaying Ideas: You set out for adventure and you found it...but not where you expected to. Trying to reach the nearest town has taken you over even oceans. You've been to so many places you don't remember them at all.




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AuthorSurgo +
Identifier3.5e Trait +
Rated ByUndead Knave +, Tarkisflux +, Foxwarrior + and ThunderGod Cid +
RatingRated 4 / 4 +
SummaryYou would have trouble finding your own backyard. +
TitleWorst Direction Sense +