Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Enchanted Arms (3.5e Feat) + (You make the best out of magic weapons.)
- Overclock Body (3.5e Power) + (You make the body overwork itself, bringing it to the brink of heat stroke. And for psionic warriors, they can use it to their benefit.)
- Cloud Dancing (3.5e Weave) + (You make the clouds dance to your tune)
- Improved Damage Reduction Adaptation (3.5e Feat) + (You make the creature's energy reduction adaptation more efficient)
- Curse of Qwop (3.5e Spell) + (You make the target unable to control their body right. They will need extreme dexterity just to walk right again.)
- Combat Crafter (3.5e Feat) + (You make things fast enough to do it in combat.)
- Enfluffen (3.5e Spell) + (You make things fluffier! Poof poof poof!)
- Multiweapon Fighting, Codex (3.5e Feat) + (You make tons of weaker attacks with your multiple pair of arms.)
- Double Slice (3.5e Feat) + (You make two attacks of opportunity instead of one.)
- Rain Shot (3.5e Maneuver) + (You make two ranged attack rolls against a target. If only one hits, it is a normal attack. If both attack rolls hit, your target takes an extra 4d6 damage and is stunned until the start of its next round.)
- Use Rift (3.5e Spell) + (You make use of a rift you found with Locate Rift.)
- Metamagic Essay (3.5e Feat) + (You make using certain metamagic feat look so easy.)
- Increase Susceptibility (3.5e Spell) + (You make your hapless victim more susceptible to diseases.)
- Veiled Teleport (3.5e Maneuver) + (You make your teleportation untraceable and make a major images of yourself as you teleport.)
- Crushing Vines (3.5e Invocation) + (You make your vine lash much better for grappling.)
- Maneater Vines (3.5e Invocation) + (You make your vines into deadly carnivorous plants.)
- Advancing Wall (3.5e Feat) + (You make your wall speed slowly move in a direction of your choice.)
- Invert Weave (3.5e Feat) + (You make your weave imperceptible to others.)
- White Raven Hero Stance (3.5e Maneuver) + (You make yourself an obvious target, drawing fire to yourself. In exchange you become immune to fear, deal more damage and may allow one ally to reroll a die.)
- Mirror of Mists (3.5e Weave) + (You make yourself appear huge and scary)
- Stance of the Dwarf Star (3.5e Maneuver) + (You make yourself heavier, gaining many bonuses for doing and gain the benefits of the Improved Bull rush feats.)
- Greater Invulnerable Shield (3.5e Spell) + (You make yourself impervious to everything until the specified object is dealt with.)
- Invulnerable Shield (3.5e Spell) + (You make yourself impervious to weaponry until the specified object is dealt with.)
- Bloodline (3.5e Feat) + (You manifest a minor bloodline.)
- Existential Power (3.5e Feat) + (You manifest powers as extraordinary abilities, allowing you to ignore antimagic field, SR and even immunity to magic.)
- Super Quicken Power (3.5e Feat) + (You manifest powers fast enough to react to people.)