Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Field of Blades (3.5e Spell) + (You make it rain swords.)
- Hipster Crafter (3.5e Trait) + (You make items out of unusual material, with sub-optimal or weird spells and of strange and uncomfortable shapes.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Mists (3.5e Power) + (You make mist that obscures vision; possibly other things too.)
- Luminescent Jelly (3.5e Spell) + (You make normal jelly glow like a [[SRD:Torch|torch]].)
- Publication:Hyperconscious/Psionic Feats/Persistent Power + (You make one of your powers last all day.)
- Brew Twisted Potion (3.5e Feat) + (You make potions out of people's corpses. You sick, twisted ''bastard''.)
- Never-ending Barrage (3.5e Maneuver) + (You make ranged attacks over a large area, gaining cover and leaving difficult terrain behind.)
- Mask of Mirrors (3.5e Weave) + (You make some creatures invisible, deaden their footsteps, and/or disguise them)
- Fluttery Things (3.5e Spell) + (You make some fluttering things, and they do something distracting)
- Bleed (3.5e Blood Spell) + (You make sure that the dying finish their journey, opening up wounds that have healed.)
- Alchemurgic Demolitionist (3.5e Feat) + (You make the bad guys fall down, if your ethical framework says buildings can be bad.)
- Blade Thicket (3.5e Feat) + (You make the battlefield around you difficult to move through, even for the most adept of acrobats.)
- Enchanted Arms (3.5e Feat) + (You make the best out of magic weapons.)
- Overclock Body (3.5e Power) + (You make the body overwork itself, bringing it to the brink of heat stroke. And for psionic warriors, they can use it to their benefit.)
- Cloud Dancing (3.5e Weave) + (You make the clouds dance to your tune)
- Improved Damage Reduction Adaptation (3.5e Feat) + (You make the creature's energy reduction adaptation more efficient)
- Curse of Qwop (3.5e Spell) + (You make the target unable to control their body right. They will need extreme dexterity just to walk right again.)
- Combat Crafter (3.5e Feat) + (You make things fast enough to do it in combat.)
- Enfluffen (3.5e Spell) + (You make things fluffier! Poof poof poof!)
- Multiweapon Fighting, Codex (3.5e Feat) + (You make tons of weaker attacks with your multiple pair of arms.)
- Double Slice (3.5e Feat) + (You make two attacks of opportunity instead of one.)
- Rain Shot (3.5e Maneuver) + (You make two ranged attack rolls against a target. If only one hits, it is a normal attack. If both attack rolls hit, your target takes an extra 4d6 damage and is stunned until the start of its next round.)
- Use Rift (3.5e Spell) + (You make use of a rift you found with Locate Rift.)
- Metamagic Essay (3.5e Feat) + (You make using certain metamagic feat look so easy.)
- Increase Susceptibility (3.5e Spell) + (You make your hapless victim more susceptible to diseases.)