Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Breath of the Elements (3.5e Feat) + (You have a breath weapon.)
- Curve the Bullet (3.5e Maneuver) + (You have a bullet move like a creature rather than a projectile.)
- Heavy Clockwork (3.5e Feat) + (You have a clockwork power armor, which boost your armor bonus and strength, but it become a heavy armor.)
- Command Word (3.5e Flaw) + (You have a command word that controls you; everyone who knows the command word has control over your actions.)
- Constant Headaches (3.5e Flaw) + (You have a constant and consistent strings of minor to major headaches, which hinder your ability to concentrate and that often flare up when you are pushed.)
- Sinister Laugh (3.5e Trait) + (You have a creepy sinister laugh, it doesn't help you always laugh at the wrong time.)
- Curse of Scars (3.5e Flaw) + (You have a curse upon you which make healing difficult and leave terrible scars even after healing.)
- Ravenlord (3.5e Feat) + (You have a dark raven familiar you can see through, additionally ravens are friendly toward you.)
- Darksider (3.5e Feat) + (You have a dark side which grant you power, at a cost.)
- Spell Dedication: Universal (3.5e Feat) + (You have a dedication to magic itself and have found that slight improvements at the basics make you more efficient overall.)
- Spell Dedication: Abjuration (3.5e Feat) + (You have a dedication to the school of Abjuration and its solution to every problem.)
- Spell Dedication: Conjuration (3.5e Feat) + (You have a dedication to the school of Conjuration and the expansion of space it allows.)
- Spell Dedication: Divination (3.5e Feat) + (You have a dedication to the school of Divination and the secrets it unveils.)
- Spell Dedication: Enchantment (3.5e Feat) + (You have a dedication to the school of Enchantment and the mental enhancements it brings.)
- Spell Dedication: Evocation (3.5e Feat) + (You have a dedication to the school of Evocation and its solution to every problem.)
- Spell Dedication: Illusion (3.5e Feat) + (You have a dedication to the school of Illusion and its ability to direct attention.)
- Spell Dedication: Necromancy (3.5e Feat) + (You have a dedication to the school of Necromancy and the inner workings of the soul.)
- Spell Dedication: Transmutation (3.5e Feat) + (You have a dedication to the school of Transmutation and its ability to move things.)
- What Does This Button Do (3.5e Flaw) + (You have a deep seated curiosity that must be addressed.)
- Sensitive Soul (3.5e Flaw) + (You have a deeply good heart and a little taste for violence. This leads you to struggle to inflict suffering, even on the deserving, and you don't have the stomach to see your friends or innocents get hurt.)
- Fragile (3.5e Flaw) + (You have a definite lack of toughness which makes you prone to injuries and unable to keep fighting as long as many warriors of your caliber.)
- Greater Sunlight Vulnerability (3.5e Flaw) + (You have a dire weakness to sunlight.)
- Prophetic Dream (3.5e Power) + (You have a dream which details future events in vague and strange terms.)
- Double Personality (3.5e Trait) + (You have a dual personality, both very different and both with their hold on your psyche.)
- Familiar Ranger (3.5e Alternate Class Feature) + (You have a familiar, much like many arcane spellcasters, however you eschew your enhanced connections with animals.)
- Athazagoraphobia (3.5e Flaw) + (You have a fear of forgetting someone or something, as well as a fear of being forgotten.)