Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Rapier Dueling School (3.5e Feat) + (You gain several)
- Janpo Stance (3.5e Maneuver) + (You gain several abilities based on manipulating your own mass.)
- Adaptive Eyesight (3.5e Feat) + (You gain several benefits to your vision.)
- Radical Rider (3.5e Feat) + (You gain several benefits while moving using wheelshoes or a wheelboard.)
- Mariner (3.5e Feat) + (You gain several benefits while on a ship, and some off it.)
- Tenebrous Spell Essence (3.5e Feat) + (You gain several darkness-themed spells to your grim spell list plus improved vision.)
- Zephyrean Spell Essence (3.5e Feat) + (You gain several flight-themed spells to your grim spell list plus a bonus to [[SRD:Jump Skill|Jump]].)
- Hammer Mastery (3.5e Feat) + (You gain several maneuvers you can perform when wielding a hammer.)
- Shielded Master (3.5e Feat) + (You gain several tactical maneuver when using shields.)
- Cruel Frost (3.5e Feat) + (You gain several tactical maneuvers related to the Dire Winter discipline.)
- Uncanny Lash Style (3.5e Feat) + (You gain several tactical maneuvers that provide defensive options and utility with your whip.)
- Meteor Masher (3.5e Feat) + (You gain several tactical maneuvers while wielding a meteor hammer.)
- Crowded Vessel (3.5e Feat) + (You gain slippery mind against possession effect and a bonus on re-rolls.)
- Incarnum Thief (3.5e Feat) + (You gain sneak attack, which improve by investing more into this feat.)
- Rookie (3.5e Alternate Class Feature) + (You gain some of the combat ability of your dormant talent.)
- Step in Time (3.5e Maneuver) + (You gain some of the power of a [[Time Walker (3.5e Class)|time walker]]; you may reroll one event or take one extra immediate action per round, and if you do not, you get to make a [[SRD:Concentration Skill|Concentration]] check and regain hp.)
- Tyro (3.5e Alternate Class Feature) + (You gain some of the skill of your dormant talent.)
- Apprentice (3.5e Alternate Class Feature) + (You gain some of the spellcasting ability of your dormant talent, with some chance of backfire.)
- Inherent Sorcery (3.5e Feat) + (You gain some powerful magical powers.)
- Sonomancer (3.5e Feat) + (You gain some resistance to sonic damage and may select sonic as an energy type for some feats, deal non-lethal damage with sonic damage and may select learn a few bard spells..)
- Advanced Swordsmanship (3.5e Feat) + (You gain special benefits when wielding a [[SRD:Bastard Sword|bastard sword]] or [[SRD:Longsword|longsword]].)
- Spellcasting Apothecary (3.5e Feat) + (You gain spellcasting abilities as an apothecary.)
- Obscuration (3.5e Feat) + (You gain supernatural nondetection protection against divinations.)
- Invincible Stance (3.5e Feat) + (You gain temporary hit points based on your base attack bonus and can use them to negate enemy spells or abilities.)
- Tentacles of Dagon (3.5e Feat) + (You gain tentacles, in the image of your lord Dagon.)
- Imperious Command (4e Feat) + (You gain the ''Imperious Command'' power as a Lolthtouched racial power.)