Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Lighter Than Air (3.5e Feat) + (You float naturally, but its not under your control.)
- Law of the Jungle (3.5e Maneuver) + (You fly into a thirst for the blood of your enemies and attack at speeds that should be utterly impossible. Your accuracy takes a nosedive, though. (Yep... you substitute accuracy with enthusiasm.))
- Supersonic Flight (3.5e Spell) + (You fly through the air at extreme speed, covering miles in a short span of time.)
- Bolster Technique (3.5e Feat) + (You focus upon one of your techniques, allowing it to be far more effective than it was in the past.)
- Soul in the Blade (3.5e Maneuver) + (You focus your chi in you weapon, making your weapon magical and allowing it to return to your hand.)
- Hypersphere (3.5e Spell) + (You fold space into a sphere, creating a prison of infinite space which can violently explode if disrupted.)
- Suicidal Command (3.5e Spell) + (You force a creature to follow a suicidal command.)
- Time Loop (3.5e Spell) + (You force a moment to repeat itself three times, picking the version of events that best suits your needs.)
- Unseen Shackles (3.5e Martial Discipline)/Gravity Shackles + (You force the struck creature to move at half speed and make them unable to take attack of opportunity.)
- Curse of Misfortune (3.5e Spell) + (You force the target of this spell to reroll many dices and)
- Eternal Damnation (3.5e Invocation) + (You forcibly send your foe to the Abyss.)
- Red Line (3.5e Spell) + (You form a line that no one should cross.)
- Publication:Hyperconscious/Psionic Feats/Psychic Bastion + (You fortify yourself against ability depletion.)
- Unrelenting Focus (3.5e Spell) + (You fortify yourself to take less damage, and be immune to effects which would inhibit your actions or movement.)
- Creature Killer: Medusa (3.5e Feat) + (You fought and defeated the horribly medusa, knowing when to avert your gaze.)
- Creature Killer: Bodak (3.5e Feat) + (You fought and slain the terrifying bodak, gaining more insight on death.)
- Creature Killer: Hydra (3.5e Feat) + (You fought the opportunistic hydra, gaining knowledge how to avoid being bitten more than once.)
- Victim of the Weird (3.5e Trait) + (You found an eldritch manuscript and studi … You found an eldritch manuscript and studied it, finding terrible dark lore inside and linking your spirit to the vestige [[Whitechapel, the Blinded Truth (3.5e Vestige)|Whitechapel, the Blinded Truth]]. However when you looked in the abyss something starred back.ooked in the abyss something starred back.)
- Freezing Blood Technique (3.5e Maneuver) + (You freeze an incoming attack, negating it. You may also freeze an opponent's weapon or limb solid.)
- Brain-Freeze (3.5e Maneuver) + (You freeze your own brain, making yourself immune to mind-affecting effect for 1 round. Unsurprisingly it also leaves you dazed.)
- Hoarfrost Armor (3.5e Maneuver) + (You freeze your skin to grant yourself DR 5/adamantine and fire resistance 10 for 1 round.)
- Greater Spell Focus, Variant (3.5e Feat) + (You further increase the DC of all spell schools you have spell focus in by +1. You can also identify spells of those schools.)
- Self-Detonate (3.5e Feat) + (You gain)
- Poisonous Bite (4e Feat) + (You gain ''Poisonous Bite'' as an [[4e Index (4e Other)#encounter Power|encounter power]].)
- Weapon Dedication (3.5e Feat) + (You gain +1 bonus on attack roll and damage roll with a single weapon.)
- Malign Spell Study (3.5e Feat) + (You gain +1 bonus on the DC or evil spells and add a single evil spell to your spell list.)