Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Iron Toughness (3.5e Feat) + (You are so tough you don't get damaged all that much..)
- Bloody Toughness (3.5e Feat) + (You are so tough you heal when you smack people.)
- Vigorous Toughness (3.5e Feat) + (You are so tough you just seem o always be able to take it..)
- Natural Toughness (3.5e Feat) + (You are so tough you tough out damage until the next round.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Quip Fighting (3.5e Feat) + (You are sooo annoying on the battlefield.)
- Energy Specialization (3.5e Feat) + (You are specialized in one form of energy over the others for some reason.)
- Fiendslayer (3.5e Alternate Class Feature) + (You are specifically trained in the art of fiendslaying, relentlessly killing the denizen of the lower planes.)
- Evolved Cadaver (3.5e Feat) + (You are stronger and more resilient than most undeads.)
- Energy Battery (3.5e Equipment) + (You are struck with burning flame, but you endure and then return the favor with a blast of fire of your own!)
- Master Hacker (3.5e Alternate Class Feature) + (You are such a good hacker that you are able to hack enemies, hack health, hack the planet, hack the everything!)
- Chosen by Zarus (3.5e Feat) + (You are super effective against non-humans.)
- Impure Diamond Strike (3.5e Maneuver) + (You are super effective against other initiators, and can throw them out of balance.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Eldritch Hunter (3.5e Feat) + (You are super effective against those-that-should-not-be. That's right, you DID just punch out Cthulthu.)
- Exalted Saint (3.5e Prestige Class) + (You are super good and receive appropriate super good abilities.)
- Superstitious (3.5e Flaw) + (You are superstitious against magical abilities, be it from friend or foe.)
- Fencer (3.5e Prestige Class) + (You are supreme with rapiers and rapier-like weapons.)
- Tornado of Blades (3.5e Maneuver) + (You are surrounded by a cloud of daggers which deal damage to anyone starting their turn next to you. It also provides some defensive benefits.)
- Elemental Body (3.5e Grim Alteration) + (You are surrounded by an aura of elemental energy.)
- Powerful Leader (3.5e Feat) + (You are surrounded by an aura of power.)
- Combat Swiftness (3.5e Feat) + (You are swift while focused, allowing you to run long distance and move quickly in combat.)
- Terrible Bard (3.5e Alternate Class Feature) + (You are terrible at your job. All of your … You are terrible at your job. All of your bardic abilities that usually provide a bonus for party members now have the opposite effect, reversed into penalties. You don't realize that you're a terrible bard as you happily sing (or whatever you do) about all the horrible ways the party could meet its end or how they are bravely running aways end or how they are bravely running away)
- Quadrimurfractiphobia (3.5e Flaw) + (You are terrified of the fourth wall being broken.)
- Claustrophobic (3.5e Flaw) + (You are terrified of tight space and feel that the walls are closing in.)