Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Master of the Sea (3.5e Feat) + (You are great at fighting the creatures of the sea.)
- Airship Pilot (3.5e Feat) + (You are great at piloting an airship, whether you simply serve as pilot or have a ship of your own.)
- Adept Rocketeer (3.5e Feat) + (You are great at using rocket boots.)
- Trendsetting Xenophile (3.5e Feat) + (You are gregarious, shockingly popular and humble too!)
- Ignorance is Strength (3.5e Feat) + (You are guarded against [[Dark Insight (3.5e Variant Rule)|dark insight]] and [[Mindbreak (3.5e Variant Rule)|mindbreak]])
- Pazuzu's Freedom (3.5e Feat) + (You are hard to stop, just like Pazuzu.)
- Hardy (3.5e Feat) + (You are harder to injure with non lethal damage)
- Hard to Kill (3.5e Feat) + (You are harder to kill than your enemies Realize.)
- Haunted (3.5e Feat) + (You are haunted by a powerful spirit, which guide you and influence you.)
- Readied Initiator (3.5e Feat) + (You are have twice the number of maneuver readied.)
- Bloodlust (3.5e Maneuver) + (You are healed a number of hit points equal to half the damage you deal with this attack.)
- Soul of the Boneman (3.5e Maneuver) + (You are healed by negative energy, and harmed by but resist positive energy.)
- Publication:Unearthed Arcana/Traits/Stout + (You are heavy for your race.)
- Heavyset (3.5e Flaw) + (You are heavyset, either in sheer bulk or perhaps a little overweight. This reduces your combat capacities somewhat.)
- Natural Specialist (3.5e Trait) + (You are highly acclimated to a certain biome, and are attuned to it so well that surviving there is literally second nature to you. However, you're a fish out of water anywhere else.)
- Debilitating Allergy (3.5e Flaw) + (You are highly allergic to Oozes, Gels, Jellies, Puddings and Slimes.)
- Overconfident (3.5e Flaw) + (You are highly confident in your abilities, believing yourself to be above the help of others.)
- Skill Muse (3.5e Feat) + (You are highly creative, and your confidence in yourself has led you to trying many things, despite the fact that you aren't very bright.)
- Disciple of the Ram (3.5e Feat) + (You are highly proficient in the use of the ring of the ram, and may even craft those rings.)
- Publication:Unearthed Arcana/Weak Will + (You are highly suggestible and easily duped.)
- Deformity, Hive (3.5e Feat) + (You are host to insects.)
- Church Hunter (3.5e Feat) + (You are hunter of supernatural threats.)
- Antiring of the Underdog (3.5e Equipment) + (You are immune to all spells with a caster level more than twice your level that allow spell resistance.)
- Oblivious (3.5e Feat) + (You are immune to compulsions.)
- Publication:Hyperconscious/Psionic Powers/Construct Toughness + (You are immune to critical hits and bludgeoning damage for 10 minutes per level.)
- Perfect Health-CE (3.5e Feat) + (You are immune to nonmagical disease, and certain low-DC poisons.)