Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Multiple Legacy Wielder (3.5e Feat) + (You are adept at wielding multiple weapons of legacy.)
- Nightmare Harvester (3.5e Feat) + (You are adept in the ways of the workers of the Nightmare Harvest)
- Bloodlusted (3.5e Flaw) + (You are afflicted by a strong bloodlust, while you retain your mind you can sometimes lose sight of what's important.)
- Pyrophobia (3.5e Flaw) + (You are afraid of Fire.)
- Fear of Oblivion (3.5e Flaw) + (You are afraid of death, and doubly so from creatures which can destroy you entirely.)
- Aquaphobia (3.5e Flaw) + (You are afraid of large bodies of water, this lead you to be very careful around them. If you are pushed into it you quickly panic.)
- Eisoptrophobia (3.5e Flaw) + (You are afraid of mirrors and your own reflection.)
- Claustrophobia, Variant (3.5e Flaw) + (You are afraid of tight squeezes, small spaces and walls at your back.)
- Afraid of the Dark (3.5e Flaw) + (You are afraid of total darkness, perhaps such fear is a remnant of a childhood fear or maybe you know the most dangerous things crawl where they remain unseen.)
- Eldritch Rigor (3.5e Invocation) + (You are always under the effect of [[SRD:Adapt Body|adapt body]] and gain fast healing 2.)
- Archaeologist (3.5e Feat) + (You are an Archaeologist Adventurer, which make you a bit like Indiana Jones.)
- Nocturnomancer (3.5e Feat) + (You are an able user of darkness and gain the ability to see through magical darkness with your darkvision.)
- Inquisitor (3.5e Feat) + (You are an adept at reading the thoughts of those around you, learning the truth and generally snooping around in the brain of people.)
- Agile Knifemaster Style (3.5e Feat) + (You are an adept while fighting with a light weapon in one hand, and nothing in the other.)
- Xeno Fighter (3.5e Feat) + (You are an alien fighter.)
- Alien Infiltrator (3.5e Feat) + (You are an alien infiltrator from a distant world, allowing you to mesh very well with the primitives.)
- Mage of the Empyrean (3.5e Alternate Class Feature) + (You are an arcane caster who also gain power from the studies of the Empyrean planes.)
- Gambler (3.5e Flaw) + (You are an avid gambler, taking risk and losing money. Even if you rarely make a profits, it all in good fun, you'll never need that money anyway.)
- Extra Supplemental Trait (3.5e Feat) + (You are an even more specialized beast than your normal cousins.)
- Disabling Strike (3.5e Feat) + (You are an expert at breaking things.)
- Psionic Energy Surge (3.5e Feat) + (You are an expert at channeling energy through your psionic powers.)
- Fist and Steel Style (3.5e Feat) + (You are an expert at combining unarmed combat alongside weapon uses.)
- Combat Trickster (3.5e Feat) + (You are an expert at disarming and feinting.)
- Tactical Genius (3.5e Feat) + (You are an expert at exploiting improved tactical positions.)
- Claws of the Wyrm Style (3.5e Feat) + (You are an expert at fighting with dragon claws.)
- Technologist (3.5e Feat) + (You are an expert at figuring out what technology does and how to make it work.)