Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Medium (3.5e Feat) + (You are able to communicate with the dead and feel their presence.)
- Craft Consumables (3.5e Feat) + (You are able to create all kind of consumables items.)
- Craft Wondrous Artifice (3.5e Feat) + (You are able to create items of great powers.)
- Craft Arcane Device (3.5e Feat) + (You are able to create powerful arcane devices.)
- Shinai Smite (3.5e Feat) + (You are able to deliver a mighty smite with your wooden sword, however doing so breaks it.)
- Oneiromancy (3.5e Feat) + (You are able to dip into)
- Supreme Versatility (3.5e Feat) + (You are able to draw from other schools of magic than your focused school.)
- Melody of Power (3.5e Feat) + (You are able to draw upon the power of your performance to cast your spell or manifest your powers.)
- Xorn Stomach (3.5e Equipment) + (You are able to eat rocks thanks to your stomach harvested from a xorn!)
- Nimble Necromancy (3.5e Feat) + (You are able to extend your quick reflexes to your undead minions.)
- Magic Item Mastery (3.5e Feat) + (You are able to extract powers from magic items you possess and gain extra uses of one of your item.)
- Psionic Artificer (3.5e Feat) + (You are able to fabricate magic item with extreme speed and finesse.)
- Find the Weak Spot (3.5e Feat) + (You are able to find the weak spot on non-living entity allowing you to critically damage it.)
- Greater Find the Weak Spot (3.5e Feat) + (You are able to find the weak spot on non-living entity allowing you to critically damage it.)
- Improved Find the Weak Spot (3.5e Feat) + (You are able to find the weak spot on non-living entity allowing you to critically damage it.)
- Ultimate Find the Weak Spot (3.5e Feat) + (You are able to find the weak spot on non-living entity allowing you to critically damage it.)
- Prone Firing (3.5e Feat) + (You are able to fire prone with no problems.)
- Energy Vision (3.5e Feat) + (You are able to fire rays of energy from your eyes.)
- Combat Defense (3.5e Feat) + (You are able to focus on defense in the heat of battle, parrying with ease.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Mobile Bulwark (3.5e Maneuver) + (You are able to handle shields better, even using two-handed weapons with light and heavy shields.)
- Lore of the Legendary Land (3.5e Feat) + (You are able to identify lands of note, including magical locations. You also get a discount on magical locations.)
- Impossible Angle Throw (3.5e Feat) + (You are able to ignore line of sight and line of effect when making a thrown attack, with some limitations.)
- Sublime Rider (3.5e Feat) + (You are able to initiate maneuvers through your mounts.)
- Practiced Combatant (3.5e Feat) + (You are able to keep up with your martial training even when you diversify your studies.)