Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Pilgrim (One) + (You are a religious devotee on a holy mission or haj)
- Serial Killer (3.5e Feat) + (You are a scary murderous thing. For some reason, no one seems to be able to stop you.)
- Scientific Flammenwerfer (3.5e Alternate Class Feature) + (You are a scientist who built a very dangerous weapon, you understand it better than anyone else could and can easily modify it further.)
- Unethical Scientist (3.5e Feat) + (You are a scientist who cares little for the 'safety protocols' or the 'ethical constraints'.)
- Ranged Scoundrel (3.5e Alternate Class Feature) + (You are a scoundrel that use ranged weapon instead of melee weapon. While less useful than melee weapon for maneuvers, it allow you to focus on staying alive.)
- Performing Wizard (3.5e Alternate Class Feature) + (You are a showman of a wizard, it's time to show the crowd real magic!)
- Supernatural Hunter (3.5e Feat) + (You are a skilled hunter of shapechangers and undead.)
- Mounted Combat, Revised (3.5e Feat) + (You are a skilled rider and combatant, and have brought the two together.)
- Social Pretender (3.5e Flaw) + (You are a social butterfly, invited to all social venues and popular to boot. However you tend to overestimate your popularity and your shallow personalty and empty flattering do little to change people's mind in the long term.)
- Hexing Knight (3.5e Feat) + (You are a special breed of dark paladins who have learned to use their smiting attacks to amplify the curses you have placed upon your foes for a brief time.)
- Lost Tradition (3.5e Trait) + (You are a spellcaster with odd and strange tradition, who are sadly not as effective as the real thing.)
- Bluewraith Revenant Paragon (3.5e Racial Paragon Class) + (You are a spooky ghost now.)
- Idiotic (3.5e Trait) + (You are a stupid person, this has SOME edge advantages. It mostly an hindrance though.)
- Discipline Specialist (3.5e Alternate Class Feature) + (You are a super specialized psion, to the point you cannot even normally learn powers of other discipline. However in exchange for your extreme dedication you gain some nifty abilities.)
- Sensitive Synth (3.5e Trait) + (You are a synth with a very human mindset.)
- Jaunter (3.5e Class) + (You are a teleporter, jaunting from place to place to stab them in the face.)
- Time Traveler (3.5e Trait) + (You are a time traveler from the far future, sadly however the means of going back to your time has been lost and you are now trapped with a bunch of cavemen in the far past.)
- Epic Endurance-CE (3.5e Feat) + (You are a tireless worker.)
- Sharpshooter (3.5e Feat) + (You are a trained marksman and sharpshooter, able to easily make shots that most untrained bowmen would miss.)
- Artificer (3.5e Feat) + (You are a true master of spell trigger magic items.)
- Master Expert (3.5e Prestige Class) + (You are a true master of the art of being an [[SRD:Expert|expert]].)
- Orator (3.5e Feat) + (You are a verbal artist.)
- Veteran (3.5e Feat) + (You are a veteran. You fought all your life, and yes, you are badass.)
- Virtuoso (3.5e Feat) + (You are a virtuoso, your attract the attention of people and can move heart to hope and despair or perhaps do something truly magical.)
- Divine Warlock (3.5e Alternate Class Feature) + (You are a warlock powered by either divine ancestry or the direct intervention of a deity, you do not rely on your deity as much for power but need it help to attain your full potential.)
- Fire-Bond Warlock (3.5e Feat) + (You are a warlock with fiery power.)