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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "Summary" with value "Whenever you use a [teleport] ability you may simply move.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 25 results starting with #1.

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List of results

 (Whenever you use a [teleport] ability you may simply move.)
  • Divine Celerity (3.5e Feat)  + (Whenever you're hasted, you gain superior benefits.)
  • One-Dimensional Tyranny (3.5e Trait)  + (Whenever you're on the move, everyone else better get out of the way, for their own safety. Fortunately for the enemy, you get confused by corners.)
  • Retroactive Skill Points (3.5e Variant Rule)  + (Whenever your Intelligence bonus permanently increases, you gain skill points as if you've always had it that way.)
  • World Dominator (3.5e Class)  + (Where Wizards weave physics-ignoring power to alter the course of individuals, the World Dominator uses powers to manipulate entire planes.)
  • Unorganized (3.5e Flaw)  + (Where did I put my keys?)
  • Grimoire Ranger (3.5e Alternate Class Feature)  + (Where other rangers are tougher in certain conditions and call upon animals to stand at their side, you find that the only help you need in vanquishing your foes comes from within.)
  • Threatening Threat (3.5e Alternate Class Feature)  + (Where other threats learn to defend and themselves against bullrushes and the like you develop a more straight-forward combat defense as well as learning to attack for even more damage when you have the perfect attack.)
  • Attrition-based Campaigns (3.5e Variant Rule)  + (Where running out of spells, hitpoints, or water actually matters.)
  • Large Castle (3.5e Equipment)  + (Where small castles are the homes of barons and dukes, large castles are the homes of kings and the seats of entire nations.)
  • Antimagic Gaze (3.5e Feat)  + (Where you look, the magic disappears)
  • Battlemage (3.5e Alternate Class Feature)  + (Where your brethen focus on large-scale combat, functioning as magical artillery, you've mastered some of the basics of small-scale combat.)
  • Renewed Zealousness (3.5e Feat)  + (Where your peers waver and grow tired between fights, your faith allows you to continue the fight.)
  • Publication:Unearthed Arcana/Spellcaster  + (Whether arcane or divine, the spellcaster has an array of magical effects at her beck and call. Depending on her choice of spells, she can be a healer or an enchanter, a necromancer or a trickster.)
  • Weaver Mystic (5e Subclass)  + ( )
  • Spider-Monk (5e Class)  + (Whether you were bitten by a scientifically enhanced spider, came across a strange monstrosity that has grabbed onto you for eternity, or finally you were even granted these strange powers by a magical being you are known as the folk figure Spider-Man.)
  • Simulacrum (3.5e Monster)  + (Whether created by an Effigy Master, a mystic location or some other powerful source of illusion magic, a simulacrum is a construct made of ice and snow which appears to be a normal living creature through the power of illusion.)
  • Mobster (3.5e Feat)  + (Whether you are a top of the notch hitman or simply a bootlegger, you are all part of one big family.)
  • Desparta Desimundo (3.5e Campaign Setting)  + (Whether you seek high fantasy adventure in
    Whether you seek high fantasy adventure in Alphatia, airship-riding urban intrigue in Tel'Rias, or want to hunt undead and attempt to depose the Vampire King in Shadoeholme, Desparta has a place for you. And if you grow tired of that place? Well, you can just get up and go somewhere else.
    you can just get up and go somewhere else.)
  • Quicksilver Style (3.5e Spell)  + (Whether you're going super fast, or slowing time, the end result is the same: everyone else appears to move at a snail's pace.)
  • Vaerya (3.5e Campaign Setting)  + (Whether you're looking for a feudalistic r
    Whether you're looking for a feudalistic realm of kings at war where witchcraft is not tolerated, or a capitalistic republic full of intrigue and spells, Vaerya has it all. From the shores of Kelt on the eastern continent, to the Razorback Mountains of Asgard on the western continent there is a realm for any game. Knights, mages, pirates, ninjas, necromancers, priests, nobles, almost anything worth mentioning is available somewhere... you only have to find it. Welcome to the world of Vaerya.
    find it. Welcome to the world of Vaerya.)
  • Criminal Reputation (3.5e Trait)  + (Whether your life of crime is a thing of the past, or you still are still involved in the underworld, your reputation precedes you.)
  • Colorblind (3.5e Trait)  + (Which wire do you cut? Red or green? Shoot, they're the same color to you!)
  • Play-Wight (3.5e Template)  + (While Bards can qualify to become Liches they find that they don't enjoy the social stigma around liches and it tends to hurt their career, so a great bard created a new type of intelligent undead for the lyrically talented)
  • Epic Boon of Undetectability (One)  + (While [[Hidden (One)|hidden]] you can't be detected, magically or not.)
  • Great Endurance (3.5e Feat)  + (While above half hit points you can possibly ignore negative status effects.)