Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Burst of Wrath (3.5e Feat) + (When the creature takes a critical hit, it enters in a powerful wrath.)
- Adaptive Energy Resistance (3.5e Feat) + (When the creature takes enegy damage, its body changes to resist to that destructive energy.)
- Sand Spray (3.5e Maneuver) + (When the enemy attacks, you kick dirt in their eyes to throw off their aim.)
- Flurry of Opportunities (3.5e Skill Trick) + (When the enemy drops its guard you hit multiple times.)
- Half-Giant, Non-Psyonic (3.5e Race) + (When the half-[[SRD:Giant_Type|giants]] revolted against their slavers not all that survived were gifted with mental prowess. As such some half-[[SRD:Giant_Type|giant]] offspring don't inherit their ancestors psychic gifts.)
- Bloodsteel (3.5e Equipment) + (When the iron from a warrior's blood forged by blacksmiths and refined Bloodsteel is formed.)
- Deadman's Switch (3.5e Equipment) + (When the owner of the paired deadman's switch dies, the other knows about it.)
- Wild Magic (3.5e Variant Rule) + (When the world was created, it is said tha … When the world was created, it is said that all magic was wild, but over the years, with all the use by wizards, clerics, and others, the magic was bound into the form we know today. However, there still exist places where the magic hasn't been tamed yet. Wild Magic is an environmental effect in certain locations, considered to be extremely unreliable. In these environments, magic might be strengthened, weakened, or randomly altered. These alterations might radically alter the spell to another type, a new and unique expression of reality alteration, or even make the spell fizzle and do nothing.even make the spell fizzle and do nothing.)
- Eater of Souls (3.5e Feat) + (When things die, you feel satisfied.)
- Homunculus Bottle (3.5e Equipment) + (When this bottle is thrown it creates a homunculus which persists for 4 hours before breaking down into a slurry of raw elements.)
- Bane Oil (3.5e Equipment) + (When this oil coats your weapon, it gives it the Bane enhancement for 1 minute.)
- Donkey Kick (3.5e Feat) + (When threatened, Onocentaurs can unleash a devastating kick)
- Spider Pot (3.5e Equipment) + (When thrown, the swarm bursts out and immediately comes to life, scattering in all directions, but not before crawling all over the poor victims caught inside and causing nausea.)
- Shadow Door Oil (3.5e Equipment) + (When thrown, this potion makes a door to the Plane of Shadow for allies to hide in for a short time.)
- Stone Guardian (3.5e Feat) + (When transformed into a statue you can still perceive your surroundings.)
- Pocket Vault (3.5e Feat) + (When undeployed, your Monster Control Vault is small and light enough to fit in your pocket.)
- Incessant Momentum (3.5e Spell) + (When under the effects of this spell, its like you're ice skating on frictionless feet whenever you get going.)
- Devoted Arrow (3.5e Feat) + (When using ''devoted spirit'', you can heal people with ranged attacks.)
- Reliable Ability (3.5e Feat) + (When using an ability with limited use per day, you can use the ability again if it fails.)
- Greater Paper Magic (3.5e Feat) + (When using the Paper Magic feat, you gain a +1 bonus on CL on certain schools of magic.)
- Versatile Tactician (3.5e Feat) + (When using the tactician class features, you can grant any feats you know. This feat improve as the ability improve.)
- Impossible Cover (3.5e Spell) + (When using this spell you can gain total cover from objects which otherwise are too small or thin.)
- Dire Vim (3.5e Feat) + (When very low on health, hit harder)
- Vril Drow-Hunter (3.5e Racial Substitution Levels) + (When vrils manage to escape drow enslavement, they reach out to elven communities to learn drow-hunting techniques.)
- Boots of Wallrunning (3.5e Equipment) + (When wearing these boots, you can run along the walls. Just don't run out of movement!)
- Loincloth of Goro (3.5e Equipment) + (When wearing this loincloth, you grow an extra set of arms!)