Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Manicranial Replacement (3.5e Equipment) + (We simply remove your hand and replace it with another head.)
- Long Fall Boots (3.5e Equipment) + (We told this Test Subject to just go ahead and try to land on her head. Heh heh! She can't do it! Good work, boots.)
- Ink in my Blood (3.5e Feat) + (Weak shadowcasting as innate spell-like abilities.)
- Enfeebling Charm (3.5e Feat) + (Weaken foes resolve your charm)
- Bonesplinter (3.5e Spell) + (Weakens a creature's skeleton so that the next hit it takes will be fatal.)
- Weakening (3.5e Spell) + (Weakens a single object, making it easier to break.)
- Famael (3.5e Monster) + (Weakest of the celestial logos, they are observers whose purpose is to look for problems and report them higher up the chain of command for other logos to address.)
- Proficiency Purchase (3.5e Variant Rule) + (Weapon and armor proficiency is often a waste of a feat. Learn them by giving up time, gold, and xp instead of a precious feat slot. It is also more representative to those who train to become weapon masters.)
- Crystal of Venom (3.5e Equipment) + (Weapon deals poison damage and holds poisons for longer.)
- Publication:Dread Codex/New Spells/Necrotize Weapon + (Weapon deals strength damage in addition to its ordinary damage, and makes undead flee.)
- Weapon Enhancement Specialization (3.5e Feat) + (Weapon enhancement damage increases in your hands.)
- Critical Crystal (3.5e Equipment) + (Weapon gains increased critical probability and may make critical hits to creatures normally immune.)
- Publication:Dread Codex/Magic Items/Celestial Bone + (Weapon material is converted to celestial bone, and gains a number of special properties.)
- Signature Kill (3.5e Equipment) + (Weapon using the signature kill enhancement leave a specific mark on the corpse of any creature it killed.)
- Focused (3.5e Equipment) + (Weapon-wielders rarely have a fair shake on DCs tied to mental scores. This fixes that problem.)
- Bystander (3.5e Equipment) + (Weaponize peace to avoid interference from other enemies.)
- Animated Armory (3.5e Maneuver) + (Weapons and shields fight on their own.)
- Hyper (3.5e Equipment) + (Weapons and shields that are bigger on the inside than they are on the out.)
- Brysten Glass (3.5e Equipment) + (Weapons are not typically made of glass du … Weapons are not typically made of glass due to its fragility unless somehow alchemically or magically treated, yet brysten glass focusing on increasing its damage instead of its durability. This results in a powerful weapon but one which is in constant danger of breaking.e which is in constant danger of breaking.)
- Disrupting Flame (3.5e Equipment) + (Weapons enhanced with this ability have an undead-banishing flame, and it can cause corpses felled by it to explode with divine flame. It flames change color in the presence of undead.)
- SRD:Chaotic Rage + (Weapons gain Anarchic enhancement while you rage.)
- SRD:Thundering Rage + (Weapons have the thundering enhancement while you rage.)
- A.D.A.M. Unit (5e Race) + (Weapons of war refined in towers until they can claim a soul of their own.)
- Gunarms (3.5e Equipment) + (Weapons with the gunarm enhancement send shocks down their stabbing, slashing, and smashing parts for additional damage. It can also be used as a ranged weapon in a pinch.)
- Recoil (3.5e Equipment) + (Weapons with the recoil enhancement can bull rush opponents away as a standard action, and also can knock you back as well.)
- Revenge (3.5e Equipment) + (Weapons with the revenge enhancement allow you to strike back with fury against those who have harmed you.)