Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Jumpscare (3.5e Creature Ability) + (This ability allow the monster to make a ''demoralize opponent'' check as a swift action against flat-footed opponent.)
- Fatten (3.5e Creature Ability) + (This ability allows the user to expand their mass.)
- Statue Form (3.5e Creature Ability) + (This ability allows the user to perform the uncanny trick to become a statue.)
- Improved Spell Storing (3.5e Equipment) + (This acts as a Spell Storing weapon, but can store up to 6th level spells.)
- Greater Spell Storing (3.5e Equipment) + (This acts as a Spell Storing weapon, but can store up to 9th level spells.)
- Constant Lightning Storm (3.5e Spell) + (This acts like ''[[SRD:Call Lightning Storm|call lightning storm]]'', but uncapped and without need for actions to focus on.)
- Constant Lightning (3.5e Spell) + (This acts like ''[[SRD:Call Lightning|call lightning]]'', but uncapped and without need for actions to focus on.)
- Death Aegis Ring (3.5e Equipment) + (This adamantine ring transforms the wearer's corpse, upon death, into a tiny statuette for easy transport.)
- Turpentine (3.5e Equipment) + (This alchemical concoction reacts quite violently when released, and can be used to set objects and weapons ablaze.)
- Tentacle Shirt (3.5e Equipment) + (This alien looking shirt picks up or draws items for free, holds objects, and assists in grapples.)
- Twistseal Iron (3.5e Equipment) + (This alloy of iron, nitrogen, and carbon is typically used for firearms due to the ease of rifling and stability when firing shots.)
- Codex Hexblade (3.5e Alternate Class Feature) + (This alternate class feature aim to make t … This alternate class feature aim to make the Hexblade a class that is usable in high and very high level of play. It grant a superior form of spellcasting, more skills, a few more bonus feat as well as the ability to actually have any impact with the stupid hexblade's curse ability.with the stupid hexblade's curse ability.)
- Elemental Specialist (3.5e Alternate Class Feature) + (This alternate class feature allow the Wu Jen to specialize in an elements of her choice, much liike a wizard spelcailize in spells.)
- Pathfinder Warmage (3.5e Alternate Class Feature) + (This alternate class feature is an alteration to the Warmage from the [[Publication:Miniatures Handbook|Miniatures Handbook]] to be more viable in games of Pathfinder, or in general really.)
- Genie (3.5e Alternate Class Feature) + (This alternate class feature transforms the Dragon magazine Sha'ir into a full genie. A genie has greater control over her spellcasting and the ability to grant wishes to others. However despite their great power, a genie must follow a few rules.)
- Spontaneous Druid (3.5e Alternate Class Feature) + (This alternate class feature turns the druid into a spontaneous spellcaster instead of a prepared spellcaster.)
- Maneuver-like Monk (3.5e Alternate Class Feature) + (This alternate class feature turns the monk into essentially a maneuver sorcerer, with few maneuvers known but having all of them readied.)
- Worthy Psychic Warrior (3.5e Alternate Class Feature) + (This alternate class feature was made for the purpose of using a [[SRD:Psychic Warrior|Psychic Warrior]] in a higher balance games without excessive cheese and optimization needed.)
- Vampire Locket (3.5e Equipment) + (This amulet allow the wearer to cast no reflection and increase the DC of her charm and compulsion effect.)
- Indra's Ceaseless Wrath (3.5e Equipment) + (This amulet belongs to the high priest of Indra and makes lightning spells strike twice.)
- Jewelled Finger Amulet (3.5e Equipment) + (This amulet gives you a third ring slot.)
- Champion's Might (3.5e Martial Discipline) + (This ancestral school contains maneuvers d … This ancestral school contains maneuvers developed by paladins and blackguards using Devoted Spirit, combining their native abilities with maneuvers. Being designed for paladins and clerics, they have different requirements than other maneuvers, and require the use of smites and daily uses of turn undeadse of smites and daily uses of turn undead)
- Leviathan (5e) + (This ancient elemental appears in the form of a whale-sized snake made of water)
- Zaratan (5e) + (This ancient elemental appears in the form of a hill-sized turtle made of earth and stone)
- Elder Tempest (5e) + (This ancient elemental looks like a whale-sized serpent made of cloud and lightning snaking through the sky)
- Magmamune (3.5e Equipment) + (This ancient sword strikes with the deadly power of lava.)
- Underdark Map (4e Equipment) + (This apparently blank parchment details the secrets of the underdark when the command word is spoken.)
- Figurine of Limestone Lapcat (3.5e Equipment) + (This appears to be a [[Figurine of Limestone Cat (3.5e Equipment)|figurine of limestone cat]]. It's adorible, but its sinister nature comes to light when you least expect it. So, like a real cat.)
- Bael (5e) + (This archdevil has the appearance of a giant [[SRD5:Minotaur|minotaur]].)
- Mental Kineticist (3.5e Alternate Class Feature) + (This archetype attempts where many failed, … This archetype attempts where many failed, making a mental-focused kineticist not reliant on burn. The mental kineticist has a reserve of mental energy and is at her best when it is full, becoming weaker as she burns herself out. A mental kineticist follows an opposite design to the normal kineticist, not being rewarded for accumulating burn. This relative safety comes at the cost of raw powers as they possess a weaker version of elemental overflow.ss a weaker version of elemental overflow.)
- Drakewarden (5e) + (This archetype bonds with a [[Drake (5e)|Drake]])
- Wildhunter (3.5e Alternate Class Feature) + (This archetype effectively adapts the [htt … This archetype effectively adapts the [https://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo-ranger-archetypes/blood-hunter-ranger-archetype/ Bloodhunter] of the ranger for the rogue, giving up sneak attack. The wildhunter is effective in combat, while still retaining all the utility capabilities of a rogue.g all the utility capabilities of a rogue.)
- Fringe Warden (One) + (This archetype focuses on guerilla tactics.)
- Cavalier (5e) + (This archetype focuses on mounted combat and protecting allies.)
- Sharpshooter (5e)/Martial Archetype + (This archetype focuses on ranged combat)
- Arcane Archer (5e) + (This archetype infuses arrows with magic.)
- Assassin (5e) + (This archetype specializes in dispatching enemies through guile, stealth, and sometimes poison.)
- Gloom Stalker (5e) + (This archetype specializes in working in dark conditions.)
- Ooplaxii Marrow (3.5e Equipment) + (This archpotion was originally culled from the magical residue of the blood of a now extinct humanoid race known for their transformations for war.)
- Iceguard (3.5e Equipment) + (This armor and shield enhancement grant resistance to cold and extremely low temperatures.)
- Stormguard (3.5e Equipment) + (This armor and shield enhancement grant resistance to electricity and high winds.)
- Flameguard (3.5e Equipment) + (This armor and shield enhancement grant resistance to fire and extremely hot temperatures.)
- Publication:Dread Codex/Magic Items/Terkow Skin + (This armor appears to be +2 hide armor, but carries a dangerous curse.)
- Unmovable (3.5e Equipment) + (This armor can lock itself in place and become completely unmoveable, no matter now much force is applied to move it.)
- Fiendhide (3.5e Equipment) + (This armor enhancement grant DR 2/Good and improve while worn by evil outsider.)
- Armor of the Seldarine (3.5e Equipment) + (This armor fashioned from living plants and leaves provides useful benefits to nature casters.)
- Ability Shield (3.5e Equipment) + (This armor form a protective barrier around you, powered by your mental faculties.)
- Construct (3.5e Equipment) + (This armor grants construct immunities as it fuses with your body, transforming you into living armor.)
- Weardskäl (3.5e Equipment) + (This armor greatly boosts the wearer's defensive power when standing still.)
- Dark Armor (4e Equipment) + (This armor has a dull apearence. It does not reflect light, and maintains its color regardless of lighting conditions.)
- Holographic Projection (3.5e Equipment) + (This armor has strange crystalline or technological bit on it, it is capable or recording information and playing it back)