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A list of all pages that have property "Summary" with value "Social skill rules for tearing people down and making them cry.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Aquiter Kobolds (3.5e Race)  + (Society-accepted kobold variant.)
  • Glacial Patience (3.5e Maneuver)  + (Soften cold and physical attacks, use Survival for saves against cold)
  • Sol Invictus (3.5e Deity)  + (Sol Invictus, the Unconquered Sun, is the god of hope, light, leadership, and the sun. Born of optimism, he opposes Night Terror Inguma. His scion is Saint Beast Shesha, the last of the true dragons.)
  • Eyeburn Spray (3.5e Equipment)  + (Sold in spray cans with a pressure agent to emit the contents, eyeburn spray is a cocktail of various spicy and painful components that react with soft mucus membranes in the eye and cause pain.)
  • Mercenary Veteran (5e)  + (Soldier of Fortune)
  • Kalaman Soldier (5e)  + (Soldier of [[Kalaman (5e)|Kalaman]])
  • Githyanki Warrior (5e)  + (Soldier of the Githyanki.)
  • Dragon Army Soldier (5e)  + (Soldier of the [[Dragon Army (5e)|Dragon Army]])
  • Warforged Soldier (5e)  + (Soldier who is a [[Warforged (5e)|warforged]])
  • Helraiser (3.5e Class)  + (Soldiers of fortune, revolutionaries and f
    Soldiers of fortune, revolutionaries and freedom fighters all exist in a perpetual war. Indeed the goal is always Chaos to destroy the established order. Helraisers are very good at evasion and hiding, and are naturally pyromaniacs. But their greatest ability is trapmastery, able to disarm and create traps with ease – eventually able to create explosive traps. Advanced helraisers can launch explosives great distances with mortars and artillery.
    reat distances with mortars and artillery.)
  • Soul Armor (3.5e Feat)  + (Solidify your own soul in the form of an armor)
  • Intense Training (3.5e Feat)  + (Solve intense mad problem with a single feat.)
  • Barbarian's Pride (3.5e Alternate Class Feature)  + (Some Barbarian do not froth at the mouth w
    Some Barbarian do not froth at the mouth when they fight, instead they draw upon their immense pride and ego to pull through anything. These barbarian are less resilient than their brothers, but can focus their mind much better and even issue challenges and warning to their foes. However they find themselves unable to turn down dangerous challenges.
    unable to turn down dangerous challenges.)
  • Draconic Kobold (3.5e Template)  + (Some Kobolds have a connection to dragons are stronger than the average Kobold. This connection is even stronger than a Dragonwrought Kobold.)
  • Black-belt Pokemaniac (3.5e Alternate Class Feature)  + (Some Monks (Dungeonomicon) like to travel with pokmon. Hai-yah!)
  • Magic-User Spellthief (3.5e Alternate Class Feature)  + (Some Mystic Spellthief prefer using magic items over defeating spellcasters and train as such.)
  • Partisan (3.5e NPC Class)  + (Some NPCs are more than mere warriors, they're initiators too! They're nothing compared to PC classes, but you can't fault them for trying.)
  • Radiation Immunity (3.5e Feat)  + (Some Xilliadine slowly develop an odd mutation making them immune to radiation instead of merely resistant.)
  • Henkan Mystic (3.5e Prestige Class)  + (Some [[Monk, Tome (3.5e Class)|monks]] believe it possible for humans to transform into divinity.)
  • Extraordinary Dominance (3.5e Trait)  + (Some achieve greatness through the supernatural. You achieve greatness through your willpower to be extraordinary.)
  • Psychic Inspector (3.5e Alternate Class Feature)  + (Some advanced civilization, especially spa
    Some advanced civilization, especially space-faring one, also employs inquisitors with psychic powers. Often trained from psychic stocks to root out the heretic, daemons and traitors with their ability to read minds being particularly prized. As a result of their training, their psychic powers are reduced but the additionally gained skills more than make-up for it..
    y gained skills more than make-up for it..)
  • Bone Shaping (3.5e Variant Rule)  + (Some adventurers are exceptionally skilled at using monster parts to create and augment weapons and armor. this rule is meant for use with the [[Bone Shaper (3.5e Class)|Bone Shaper]] Class.)
  • Flesh Alchemist (3.5e Prestige Class)  + (Some alchemists, instead of applying their concoctions to the enemy, use alchemy to transform themselves into monsters)
  • Immortalist (3.5e Prestige Class)  + (Some are cowards, some fear death more than anything else in the world. Some become liches, undead or other non-living abominations. Some others don't want to surrender the pleasures of flesh. They take the path of the immortalist.)
  • Uncomfortable (3.5e Condition)  + (Some awkward feeling keeps you from doing as well as you otherwise should be.)