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A list of all pages that have property "Summary" with value "Negative energy hurts you really, really badly.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Harming (3.5e Cleric Domain)  + (Negative energy version of [[SRD:Healing Domain|healing domain]].)
  • Persistent Misfortune (3.5e Flaw)  + (Negative status conditions last twice as long as normal, while positive conditions have their durations cut in half.)
  • Entity (3.5e Type)  + (Neither organic nor artificial. Not a crea
    Neither organic nor artificial. Not a creature of this world or of any other world. Their origins are inscrutable and their minds are leagues beyond comprehension. They don't follow any rules that you or I would easily understand and the only word in any language that could accurately describe them is "Entity".
    ould accurately describe them is "Entity".)
  • Nemean Hide (3.5e Equipment)  + (Nemean Hide possess resistance akin to steel with a fraction of the weight.)
  • Neneki (3.5e Race)  + (Neneki are a rare race of magically altered humanoids, and their semi-amorphous bodies have many traits attributed to [[SRD:Ooze Type|oozes]].)
  • Neogi Master (5e)  + (Neogi Warlock)
  • Nerfed Death (3.5e Variant Rule)  + (Nerf instant death effects, making them bring you to -1 and dying instead.)
  • Publication:Grim-N-Gritty/Appendix 4/Basic Nerve Strikes (3.5e Feat)  + (Nerve strikes are martial arts techniques
    Nerve strikes are martial arts techniques for melee combat. Also known as ripping or tearing techniques, they focus on apply excruciating pressure to vulnerable points on your opponent’s anatomy. By gripping the appropriate spot and pinching, twisting, tearing, or stabbing it, you can render an enemy weak with pain. All nerve strikes impose a penalty to your attack roll. All nerve strikes cause a special effect in addition to inflicting damage on your target.
    ition to inflicting damage on your target.)
  • Unaccounted Arrows (3.5e Trait)  + (Never run out of arrows or other projectiles.)
  • Resist and Bite (3.5e Maneuver)  + (Never surrender. Never falter. Death is your only rest.)
  • Overflowing Health (3.5e Feat)  + (Never waste excess health or healing.)
  • Apprenticeship (3.5e Feat)  + (New Mentor Types for the Lower Planes.)
  • Breather (5e Variant Rule)  + (New [[SRD5:Rest|rest]] type)
  • Crab Dance (3.5e Feat)  + (New movement option that makes you look like a crab.)
  • Enhanced Polearms (5e Variant Rule)  + (New properties, minor stat modifications, and an optional rule useful for polearms.)
  • Exotic Weapon (5e Variant Rule)  + (New weapon category for 5th edition)
  • Magic Hates You (3.5e Flaw)  + (Nice spells work a little less for you. Naughty spells work a little harder against you.)
  • Night Hag, Aarnott (3.5e Monster)  + (Night hags are incredibly evil creatures hailing from the Fiendish Planes.)
  • Night Sorcerer (3.5e Alternate Class Feature)  + (Night sorcerers are descendants of an anci
    Night sorcerers are descendants of an ancient cabal of nightcasters, who drew their power from the night sky. While the ancient cult is no more, their children and children's children have inherited a portion of their power. Night sorcerers are usually sorcerers of the arcane or shadow bloodline, but some of them have more exotic lineage.
    but some of them have more exotic lineage.)
  • Eyedrake (5e)  + (Nightmare produced when a [[Beholder (5e)|Beholder]] is worried about a [[Dragon (5e)|Dragon]].)
  • Nightwalker (5e)  + (Nightwalkers look like 30 ft. tall solidified shadow of a humanoid with horns and talons.)
  • Nik'task (3.5e Deity)  + (Nik'task demands the spread of chaos, and war.)
  • Nikeneh (3.5e Deity)  + (Nikeneh is the goddess of lightning, thunder and wind. Patron of female warriors everywhere and martial adepts.)
  • Nimble (3.5e Equipment)  + (Nimble equipment increases maximum Dexterity bonus.)
  • Fire Sprite (3.5e Monster)  + (Nimble little pests, these sprites have bulbous round bellies that glow with an internal flame.)