Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Functional Craft Trap (3.5e Variant Rule) + (Make crafting traps a viable option, and not just a waste of skill points.)
- Dying is Serious (3.5e Variant Rule) + (Make death actually ''mean'' something — no more revolving door!)
- Spontaneous Combustion (3.5e Feat) + (Make enemies blow up from inside. What a terrible fate.)
- Psionic Saturation (3.5e Power) + (Make everyone around you manifest minor powers at random.)
- Black Whirlwind (3.5e Feat) + (Make extra attacks on when you use [[SRD:Whirlwind Attack|whirlwind attack]].)
- Scoundrel's Luck (3.5e Maneuver) + (Make extra damage rolls after receiving a maximum result.)
- Improved Spurt Shot (3.5e Feat) + (Make foes bleed more easily)
- Resounding Blow, Balmz (3.5e Feat) + (Make foes cower from your attacks)
- Hurl Weapon (3.5e Maneuver) + (Make full attack at range.)
- Alternative Iterative Attacks (3.5e Variant Rule) + (Make full attacks with every attack (including the first) at a set penalty, instead of gradually increasing penalties.)
- Blossoms of Fire (3.5e Weave) + (Make giant explosions of flame.)
- Mage's Antipathy (3.5e Maneuver) + (Make it more difficult for spellcasters to cast in your presence.)
- Structural Weakness (3.5e Skill Trick) + (Make it possible to critical hit objects and constructs.)
- Intelligence and Skill (3.5e Variant Rule) + (Make low Int character less boned in the game of skill.)
- Crystal Intuition (3.5e Maneuver) + (Make mental and perception skill checks in the blink of an eye)
- Multi-Form (3.5e Invocation) + (Make multiple weaker copies of yourself that move at your direction.)
- Disrupt Rejuvenation (3.5e Maneuver) + (Make mundane healing impossible and magical healing difficult.)
- Silver Rain (3.5e Maneuver) + (Make one attack at every enemy within the first range increment of your bow.)
- Basic Fire Weaving (3.5e Weave) + (Make one of a variety of minor effects.)
- Basic Earth Weaving (3.5e Weave) + (Make one of a variety of minor effects.)
- Basic Air Weaving (3.5e Weave) + (Make one of a variety of minor effects.)
- Basic Water Weaving (3.5e Weave) + (Make one of a variety of minor effects.)
- Basic Spirit Weaving (3.5e Weave) + (Make one of a variety of minor effects.)
- Publication:Grim-N-Gritty/Appendix 5/Iron Claw (3.5e Power) + (Make one of your natural weapons armor-piercing.)
- Coinspinner's Form (3.5e Maneuver) + (Make one reroll each round.)
- Pierce the Gap (3.5e Maneuver) + (Make ranged attacks as touch attacks)
- Careful Shooting (3.5e Maneuver) + (Make ranged attacks in melee without provoking attacks of opportunity)
- Touch Versatility (3.5e Feat) + (Make ranged touch attacks as melee, or vice versa.)
- Moon Boots (3.5e Equipment) + (Make running jumps without needing to move, and make super powered jumps.)
- Ring of the Favorite Spell (3.5e Equipment) + (Make small changes in how you cast your favorite spell.)
- Variant Druid Shapeshift (3.5e Variant Rule) + (Make some slight changes and expand on the ''Shapeshift''<sup>[[Publication:Player's Handbook II|PHB2]]</sup> alternate class feature.)
- Counterbluff (3.5e Skill Trick) + (Make someone believe you swallowed their lie whole.)
- Cranial Explosion (3.5e Power) + (Make someone's head explode.)
- Intoxication (3.5e Spell) + (Make target drunk, or aggravate intoxication.)
- Projected Cloud Mind (3.5e Power) + (Make the ''cloud mind'' power into an area of effect.)
- Runic Ward (3.5e Feat) + (Make the AC granted by spells apply to touch AC.)
- Keen Blood (3.5e Blood Spell) + (Make the blood cells of the victim so sharp they cut through his body.)
- Earth Power (3.5e Spell) + (Make the ground erupt with power — it's like [[SRD:Flame Strike|''flame strike'']], except that it comes from below. (Useful against foes on the ground, not so much against foes in the air.))
- Vibralloy (3.5e Spell) + (Make the metal vibrate until it breaks like glass.)
- Delayed Spell (3.5e Feat) + (Make the poor bastards think they're off the hook, only to crush them once most opportune.)
- Irresistible Incarnum (3.5e Feat) + (Make the save DCs of your soulmelds '''actually ''relevant'''''.)
- Polymorphic Hypnotism (3.5e Spell) + (Make the target believe it has been the subject of ''baleful polymoprh''.)
- Rejuvenate (3.5e Spell) + (Make the target of the spell younger.)
- Create Object (3.5e Power) + (Make things.)
- Three Times’ the Harm (3.5e Maneuver) + (Make three Truespeak checks instead of attack rolls. Use your highest roll with a bonus.)
- Iron Legion (3.5e Maneuver) + (Make two attack rolls for each attack, deal double damage if both hit.)
- Flurry of Possibilities (3.5e Maneuver) + (Make two attack rolls for each attack, use the higher result.)
- Possibility Smite (3.5e Maneuver) + (Make two attack rolls, use lower result for +4d6 damage and doubled critical threat range.)
- Chance's Blessing (3.5e Maneuver) + (Make two attack rolls, use lower result for +6d6 damage and 1d3 Constitution damage.)
- Mightstrike (3.5e Maneuver) + (Make two attack rolls, use lower result for +1d6 damage.)
- Cast the Die (3.5e Maneuver) + (Make two attack rolls, use lower result for +8d6 damage and stunning.)