Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Magma (3.5e Equipment) + (Magma weapons deal +1d6 fire damage on every strike, and leave blobs of molten rock in its wake.)
- Magmar (3.5e Monster) + (Magmar is a birdlike lava creature with a penchant for spraying flames from its mouth.)
- SRD5:Magmin + (Magmin appear as small, globular, humanoids make of lava. They are [[Fire Elemental (5e)|Fire Elemental]]s bound into a shell of magma.)
- Magmortar (3.5e Monster) + (Magmortar is the ultimate form of the [[Magmar (3.5e Monster)|Magmar]] line. It's able to use a variety of elemental attacks.)
- Mahaari (3.5e Race) + (Mahaari are a humanoid race from planet Il-Dyn, a highly sociable race they developed a society of influence and hegemony where cutthroat business, diplomatic intrigue and betrayal.)
- Maintain Minor Transfiguration (3.5e Feat) + (Maintain helpful Transmutations for longer, but weakened.)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Maintain Footing (3.5e Feat) + (Maintain your footing for free more than once per round.)
- Major Ursa (5e) + (Major Ursa is a [[SRD5:Veteran NPC|veteran]].)
- Makaht (5e) + (Makaht is a [[Sahuagin Blademaster (5e)|Sahuagin Blademaster]], master of the wavecutter blade)
- Eternal Flame (3.5e Invocation) + (Make ''continual flames'', extinguish fires, or make a fire-effect permenant.)
- Strike of Limitless Possibility (3.5e Maneuver) + (Make 20 attacks, with rolls ranging from 1 to 20.)
- Starcaster (3.5e Feat) + (Make Fireballs rain from the stars instead of hurling them.)
- Improved Overrun, Codex (3.5e Feat) + (Make Overrun worth using.)
- Far Step (3.5e Feat) + (Make a 10 ft step instead of a 5 ft step.)
- Expand Area (3.5e Spell) + (Make a 5 ft. cube twice as big on the inside.)
- Brain Rush (3.5e Maneuver) + (Make a Bull Rush at range.)
- Missing Step (3.5e Maneuver) + (Make a Perform check to move out of range of an attack or spell.)
- Strength of Will (3.5e Maneuver) + (Make a Strength check using pooled mental stat bonuses.)
- Whirlwind Lash (3.5e Maneuver) + (Make a Trip or Disarm attempt against all threatened enemies. This does not provoke attacks of opportunity and enemies cannot attempt to retaliate.)
- Dodge Roll (3.5e Maneuver) + (Make a Tumble check in place of a Reflex save or AC to escape an attack by tumbling up to your base speed.)
- Rolling Around at the Speed of Sound (3.5e Maneuver) + (Make a Tumble check. The result is your n … Make a Tumble check. The result is your new movement speed (if higher) for the round. You do not provoke for your movement, and you can pass through difficult terrain and effects which slow your movement speed for 1 round. You also have overland travel applications.ou also have overland travel applications.)
- Dance of Death (3.5e Maneuver) + (Make a Whirlwind Attack as a standard action.)
- True Strike (One) + (Make a [[SRD5:Melee Spell Attack|melee spell attack]] with a [[Weapon (One)|weapon]] doing normal damage or [[SRD5:Radiant|Radiant]] damage. At higher levels, do bonus radiant damage.)
- Chill Touch (One) + (Make a [[SRD5:Melee Spell Attack|melee spell attack]] causing [[SRD5:Necrotic|Necrotic]] damage.)
- Quicken Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate quickly.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Vanguard Feint (3.5e Maneuver) + (Make a [[SRD:Feint|feint]] using an [[SRD:Intimidate Skill|Intimidate]] check.)
- Star Gate (3.5e Power) + (Make a big portal from one place to another)
- Beast's Roar (3.5e Maneuver) + (Make a bolstering shout, granting a bonus to all nearby allies. ''Feral—'' Make a menacing roar which terrify your opponents to oblivion.)
- Iron Caress (3.5e Maneuver) + (Make a called shot with a firearm attack that deals +1d6 damage and a secondary effect.)
- Bicycle Kick (3.5e Maneuver) + (Make a charge attack, then make three unarmed strikes; if all three hit, you can make more.)
- Nanocyte Cloud (3.5e Power) + (Make a cloud of microscopic psionic constructs to harass and kill your enemies and buff your allies.)
- Crow's Grasp (3.5e Maneuver) + (Make a combat maneuver at range.)
- Shattering Strike-CE (3.5e Feat) + (Make a concentration check instead of a strength check to sunder objects.)
- Smoking Aim Mantra (3.5e Maneuver) + (Make a concentration check to effectively gain the effect of true strike on your next ranged firearm attack.)
- Death Throes (3.5e Spell) + (Make a creature explode when it dies for 1d10 damage/level.)
- Quadrupedal (3.5e Feat) + (Make a creature quadrupedal)
- Yau Wei's Engorged Grip (3.5e Spell) + (Make a creature's hands grow abnormally large. They can use larger weapons, but the hands are clumsy and take penalties.)
- Dagger to the Heart (3.5e Maneuver) + (Make a death attack like an [[SRD:Assassin|assassin]].)
- Tactical Shot (3.5e Feat) + (Make a disarm attack at range.)
- Ace Up the Sleeve (3.5e Maneuver) + (Make a feint using a Profession (Gambler) check.)
- Ace in the Hole (3.5e Maneuver) + (Make a feint using a Profession (Gambler) check, additional effects against creatures based on their Sense Motive check.)
- Death's-Head Feint (3.5e Maneuver) + (Make a feint using an [[SRD:Intimidate Skill|Intimidate]] check; additional effects based on result of enemy's check.)
- Extinguish Ball (3.5e Spell) + (Make a fire-eating ball which extinguishes flames. Can explode to extinguish a large area, or used to counterspell a single magical fire effect.)
- Ebon Lotus Blossom Mandala (3.5e Maneuver) + (Make a firearm attack in a line that automatically threatens a critical hit, deals +15d6 or more damage.)
- Blossom of Inevitable Demise (3.5e Maneuver) + (Make a firearm attack in a line, deal +10d6 damage.)
- Blossom of Righteous Fire (3.5e Maneuver) + (Make a firearm attack in a line, deals +6d6 damage.)
- Blossom of Iron Petals (3.5e Maneuver) + (Make a firearm attack in a line.)
- Azure Battle Mandala (3.5e Maneuver) + (Make a firearm attack with a +20 bonus on the attack roll and deal +2d6 damage.)
- Dance of Great Destruction (3.5e Maneuver) + (Make a full attack Whirlwind Attack as a full attack action.)
- Dance of the Apocalypse (3.5e Maneuver) + (Make a full attack Whirlwind Attack as a full attack action to all creatures within your move speed.)