Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Resonant Senses (3.5e Trait) + (If I can't see you, then you cannot possibly see ME!)
- Stabilizing Crystal (3.5e Equipment) + (If Oozes weren't Mindless, they would fear this augment crystal.)
- Witchslap (3.5e Spell) + (If a creature approaches you from afar, you slap them out of the way.)
- Anime's Teleportation (3.5e Skill Trick) + (If a creature moves in to flank you, you can teleport to flank them instead.)
- Exploit Opening (3.5e Feat) + (If a foe suffer a large enough penalty to AC it count as flanked for the purpose of sneak attack.)
- Broken Step (3.5e Maneuver) + (If an opponent charges you, snap out at them and disrupt their focus.)
- Grazing Dodge (3.5e Feat) + (If an opponent just barely hits your AC, then you take less damage and make a 5 ft step.)
- After Image (3.5e Invocation) + (If an opponent misses you badly enough, you can take advantage of their distraction to move before they even realize you're gone.)
- Threatening Hedgehog Roll (3.5e Maneuver) + (If an opponent takes an attack of opportunity on you due to movement, you may attack them back and they are flatfooted against your attack.)
- True Form (3.5e Maneuver) + (If attacked by a shapechanged creature not in their normal form, you may counterattack and strip them of their shapechanging powers.)
- Natureborn (3.5e Race) + (If dragonborn are beings reborn in the image of a dragon, then the natureborn are born in the image of the spirit of nature itself. Through a mysterious ritual a creature transforms into a being of elemental and floral power.)
- Sense No Evil (3.5e Spell) + (If exposed to a gaze attack, sonic effect, or pain effect and similar while under this spell you can briefly turn off that sense to save yourself.)
- Manhunter (5e Martial Archetype) + (If it bleeds, it dies. A dual-wielding master of close combat.)
- Pyromaniac (3.5e Feat) + (If it doesn't work, you're just not using enough.)
- Headspace Retreat (3.5e Flaw) + (If no one is actively engaging with you, then you tend to absent-mindedly daydream without realising it.)
- Lillend Covey (3.5e Location) + (If one can locate a covey of lillends, and convince them to grant their tutelage, they certainly would improve the projection of their vocal talents.)
- Twist of Fate (3.5e Feat) + (If only that die turned just another inch...)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Ruby Threat Echo (3.5e Maneuver) + (If someone makes an [[SRD:Attack of Opportunity|attack of opportunity]] against you, you hit them as well.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Bristling Blade (3.5e Maneuver) + (If someone strikes you in melee, you can hit them back for retributive damage.)
- Mimic Maneuver (3.5e Feat) + (If someone uses a maneuver you know, you can ready that maneuver even if it wasn't readied before.)
- Auto Boom (3.5e Feat) + (If subject to fire, or death, you explode.)
- Punish Violence (3.5e Spell) + (If the afflicted target attacks, they take non-lethal damage.)
- Reraise (3.5e Spell) + (If the target dies in the next 5mins/caster level they can choose to come back to [[SRD:Raise Dead|life]] in the following 2 minutes.)
- Feast or Famine (3.5e Spell) + (If the victims or this curse does not eats, they start starving.)
- Enduring Physiology (3.5e Feat) + (If things got really bad, you could always just hide under a rock for a century or two until they improved.)
- Karmatic Rebuke (3.5e Maneuver) + (If you are affected by a death effect, deflect it back upon them!)
- Karmatic Retort (3.5e Maneuver) + (If you are attacked, you may immediately attack right back.)
- Rocs Fall, Everyone Dies (3.5e Maneuver) + (If you are dropped in mid-air, you can get your revenge by crashing with great force. Sometimes you even do it willingly.)
- Cling to Life (3.5e Feat) + (If you are dying it takes you longer than normal to actually perish.)
- Undying Gene (3.5e Feat) + (If you are dying or dead, you may return from the dead after some time as long as your body is intact.)
- Armor of Helpless Guard (3.5e Equipment) + (If you are rendered immobile or helpless, your defenses begin to rise dramatically.)
- Coils of Rapture (3.5e Maneuver) + (If you are smaller than your opponent, all size modifiers for Grapple checks are halved. Allows Grappling of opponents more than two size categories larger than you.)
- Fearful Bravery (3.5e Feat) + (If you become frightened or panicked, you still have some control over your actions, though you won't be attacking.)
- Spellsinging Dervish (3.5e Feat) + (If you can sing while you dance, you can spout archaic gibberish while you dance.)
- Bestow Flaw (3.5e Spell) + (If you can't find an exploitable flaw in your enemy, then give them one.)
- Publication:Unearthed Arcana/Controlled Immolation (Feat) + (If you catch on fire, the flames don't hurt you.)
- Flammability (3.5e Feat) + (If you deal fire damage, creatures risk catching on fire.)
- Publication:Unearthed Arcana/Character Background + (If you define background as "everything that happened to a character before now," then you can use this character background variant to actually generate a character.)
- Point Blank Blast (3.5e Feat) + (If you deliver an area of effect against an adjacent target, it takes more damage and you ignore evasion.)
- Ring of Sacrifice (3.5e Equipment) + (If you die while wearing the ring you can be raised with no losses, but the ring breaks.)
- Rare Ring of Sacrifice (3.5e Equipment) + (If you die while wearing the ring you can be raised with no losses and you keep all your items, but the ring breaks. It even works on effective-deaths such as petrification, curses, and imprisonment.)
- Haunting Death Curse (3.5e Spell) + (If you die with this spell active, you will return as a [[SRD:Ghost|ghost]], giving you a chance to avenge your death.)
- Bury the Dead (3.5e Spell) + (If you die, you are automatically buried and given blessings.)
- Soul of the Balor (3.5e Feat) + (If you die, you'll take them out with you!)
- Unaging Mystic (3.5e Feat) + (If you do not cast spells or manifest powers you do not age.)
- Mystic Blade (3.5e Class) + (If you don't want to wait for the spellsword prestige class, the mystic blade offers an alternative combination of sorcery and steel.)
- Torn Asunder (3.5e Maneuver) + (If you grab a hold of them, you may very well kill them instantly.)
- Maneuver-Like Refresh (3.5e Feat) + (If you have [[Maneuver-Like Abilities (3.5e Creature Ability)|maneuver-like abilities]], you can refresh them quicker.)
- Dimensional Body Storage (3.5e Feat) + (If you have an artificial body part, or are artificial already, you gain the ability to store and use arm or handheld items within.)