Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Enforce Square-Cubed Law (3.5e Spell) + (Highly effective the larger the target is, this spell immobilizes and injures massive beasts.)
- Appilon, Agiishell (3.5e Race) + (Highly intelligent armor-shelled aliens with rugged resilience.)
- Asterfete's Scry Trace (3.5e Spell) + (Hijack a divination sensor to see who sent it.)
- Hijack Power (3.5e Power) + (Hijack a single creature's non-extraordinary abilities and magic items, turning them against that creature and its allies.)
- SRD5:Hill Dwarf + (Hill Dwarves have a keen senses, deep intuition, and remarkable resilience)
- SRD:Dwarves, Hill (Race) + (Hill dwarves are the most common variety of dwarves.)
- Hinder Energy (3.5e Creature Ability) + (Hinder Energy (also known as Energy Hindrance or Damage Hindrance) grants a creature a percentage resistance to a given energy or damage type.)
- Sasha's Sunny Day (3.5e Spell) + (Hinder or destroy enemies with harsh light.)
- Hindering Song-CE (3.5e Feat) + (Hinder the casting of enemy spellcasters with your bardic music.)
- CR-Based Turning (3.5e Variant Rule) + (Hit Dice account for the actual power of Undead very poorly, so we'll use Challenge Rating as a better metric.)
- Relentless Combo Surge (3.5e Feat) + (Hit a single enemy over and over and over … Hit a single enemy over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again. (At least until you run out of [[Surge Fighter (3.5e Class)#surge points|surge points]].)(3.5e Class)#surge points|surge points]].))
- Thundershock (3.5e Spell) + (Hit a target with lightning, with accompanying thunder.)
- Crystal Blade (5e Spell) + (Hit an enemy and grow crystal armor temporarily.<br /><br />)
- Chilling Blade (5e Spell) + (Hit an enemy and grow crystal armor temporarily.<br /><br />)
- Quickening Blade (5e Spell) + (Hit an enemy and hasten your reaction time.<br /><br />)
- Toxic Blade (5e Spell) + (Hit an enemy and hinder its actions.<br /><br />)
- Flashing Blade (5e Spell) + (Hit an enemy and hinder its vision.<br /><br />)
- Withering Blade (5e Spell) + (Hit an enemy and stop them from healing.<br /><br />)
- Twisting Blade (5e Spell) + (Hit an enemy, and immediately move without provoking your foe's wrath.<br /><br />)
- Arcing Blade (5e Spell) + (Hit an enemy, causing lightning to lash out at other enemies close to them.<br /><br />)
- Hammer and Anvil (3.5e Maneuver) + (Hit an opponent as an immediate action, knocking them prone if you interrupted their movement.)
- Improved Hit Die (3.5e Feat) + (Hit die increases one step.)
- Cross Slash (3.5e Maneuver) + (Hit every square around you.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Reach Through Curse (3.5e Maneuver) + (Hit from the distance thanks to your curses.)
- Masochistic (3.5e Trait) + (Hit me again! Yes...YES)
- Improved Retribution Strike (3.5e Feat) + (Hit more enemies that miss)
- Scything Strike (3.5e Feat) + (Hit multiple nearby creatures with a -5 penalty to attack.)
- Hammer Blast, Revised (3.5e Invocation) + (Hit objects and certain creatures harder)
- Pretty Cool Blow (3.5e Feat) + (Hit people great distances through terrain. Also known as a version of [[Awesome Blow (3.5e Feat)|Awesome Blow]] that isn't Wizard-level.)
- Steel And Spell Style (3.5e Feat) + (Hit people with magic, like Duskblade and Pathfinder's Magus.)
- Improved Sanctify Natural Attack (3.5e Feat) + (Hit the forces of evil even harder with your fists!)
- Improved Sanctify Martial Strike (3.5e Feat) + (Hit the forces of evil even harder with your weapons!)
- Earth Ripple (3.5e Maneuver) + (Hit the ground from orbit and make a shockwave across the land, damaging and knocking creatures away and prone.)
- Mauling Blows (3.5e Maneuver) + (Hit two times and deal +2d6 damage.)
- Blasting Zone (3.5e Maneuver) + (Hit your enemies and the guys behind them!)
- Maddening Blow (3.5e Maneuver) + (Hit your foe '''really''' hard with the specific intent of distracting him.)
- Irritating Blow (3.5e Maneuver) + (Hit your foe harder with the specific intent of distracting him.)
- Aggravating Blow (3.5e Maneuver) + (Hit your foe really hard with the specific intent of distracting him.)
- Annoying Blow (3.5e Maneuver) + (Hit your foe with the specific intent of distracting him.)
- Rend (5e Feat) + (Hitting with both weapons gives extra damage (3.5e's [[SRD:Two-Weapon Rend|Two-Weapon Rend]] for 5e))
- Hivemaster (3.5e Feat Type) + (Hivemaster feats update and expand the Aspect of the Vermin class feature of a [[Hivemaster (3.5e Class)|Hivemaster]].)
- Now I Can! (3.5e Feat) + (Hmm, can anyone in the party swim? No? One sec... now I can!)
- Hobgoblin Race (5e) + (Hobgoblin as a race)
- Hobgoblin Devastator (5e) + (Hobgoblin spellcaster)
- SRD:Hobgoblins (Race) + (Hobgoblins are larger cousins of goblins.)
- Hobo (3.5e Class) + (Hobos, homeless, foul smelling people. Care should be taken when dealing with a Hobo, for they may convince you to do things you would not otherwise do.)
- Halt The Wheel (3.5e Maneuver) + (Hold back the wheel, growing in power - Just try not to get crushed.)
- Freez’n’fire It Up (3.5e Maneuver) + (Hold person for one round, plus cold and fire damage.)
- Power Flower (3.5e Power) + (Hold the charge on one touch power per forelimb.)
- Breath Control (3.5e Force Power) + (Hold your breath extensively.)