Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Giant Strider (5e) + (Firebreathing, bipedal beaked reptialian creatures. Domesticated as [[SRD5:Mount|mount]]s for [[Firenewt (5e)|firenewt]]s.)
- Firefriend (3.5e Monster) + (Firefriends are an extraplanar race of insects native to the Quasi-Elemental Plane of Radiance, though they sometimes find their way to the Material Plane.)
- Firenewt Warrior VGtM (5e) + (Firenewts are amphibian humanoids with red skin and tails (VGtM variant).)
- Firenewt Warrior MotM (5e) + (Firenewts are amphibian humanoids with red skin and tails ([[Publication:MotM|''MotM'']] variant).)
- Phantom Dart (3.5e Spell) + (Fires a quasi-real projectile which can be redirected in subsequent rounds.)
- Shadow Bolt (3.5e Spell) + (Fires beams of shadow in mimicry that hurt above its strength, if you can believe it.)
- Ambush Spell (3.5e Feat) + (Fires weapon-like spells from behind, allowing you to strike at flatfooted targets.)
- Minion (3.5e Feat Type) + (First introduced in [[Liber Demonica (3.5e Sourcebook)|Liber Demonica]], these feats indicate service to a higher (or lower...) power.)
- Brigganock (5e) + (Fist sized [[SRD5:Fey|fey]] that collect wishstones.)
- Ajak (5e) + (Fist sized [[SRD5:Fey|fey]] that collect wishstones.)
- Tiamat (5e) + (Five Headed, Evil Dragon Goddess)
- Ortal (3.5e Race) + (Five different evolutions, the Ortal are a single race under a single banner who are diverse in their powers.)
- Aartuk (5e) + (Five-limbed, intelligent plants)
- Concussive Maintenance (3.5e Skill Trick) + (Fix an object temporarily, and recover broken items into a semi-functional state.)
- Sensible Repertoire (3.5e Alternate Class Feature) + (Fix some oddities in the way the Erudite learn powers.)
- Fortify Critical Wounds (3.5e Maneuver) + (Fix up a large wound.)
- Fortify Grievous Wounds (3.5e Maneuver) + (Fix up a severe wound.)
- Fortify Serious Wounds (3.5e Maneuver) + (Fix up a significant wound.)
- Fortify Light Wounds (3.5e Maneuver) + (Fix up a small wound.)
- Fortify Moderate Wounds (3.5e Maneuver) + (Fix up a small wound.)
- Seer (3.5e Class) + (Fixed List Divination Caster)
- Frenzied Serpent Flail (3.5e Maneuver) + (Flail your weapon wildly in an area, striking an opponent possibly many times in an area of effect.)
- Ashardalon's Stride (5e) + (Flames jet from your feet, increasing your speed and damaging nearby creatures.<br /><br />)
- Ashardalon's Stride (One) + (Flames jet from your feet, increasing your speed and damaging nearby creatures.)
- Combusken (3.5e Monster) + (Flapping its wings, this chicken growls and ducks into a fighting stance. It shakes its head-feathers, and glares menacingly at its foes.)
- Performer's Regalia (3.5e Equipment) + (Flashy performer garb for bards and those seeking to impress.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)