Frenzied Serpent Flail (3.5e Maneuver)
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Chthonic Serpent (Strike) | |
Level: | 3 |
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Prerequisite: | One Chthonic Serpent maneuver |
Initiation Action: | Standard action |
Range: | See text |
Area: | Cone shaped area; see text |
Duration: | Instantaneous |
Saving Throw: | Reflex half |
It was as if he was using a thousand whips at once, impossible to dodge!
Using one of your discipline's associated weapons, you flail your weapon about in a cone effect that extends out as far as your weapon's normal reach +5 ft. All creatures in the area of effect take damage equal to the amount you would have dealt with your weapon times 1d4 for the number of attacks, DC 13 + ability modifier for attack Reflex save for half damage. These are still separate attacks, so damage reduction applies to each. At +6 BAB, it becomes 1d6 attacks, at +11, it becomes 1d8 attacks, and at +16 it becomes 2d6 attacks.
This is an area effect (such as for the purpose of affecting swarms) without an attack roll, therefore you cannot critical with it nor apply any effects which alter attack rolls such as Power Attack.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Chthonic Serpent
Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Discipline | Chthonic Serpent + |
Identifier | 3.5e Maneuver + |
Level | 3 + |
Rating | Undiscussed + |
Summary | Flail your weapon wildly in an area, striking an opponent possibly many times in an area of effect. + |
Title | Frenzied Serpent Flail + |
Type | Strike + |