Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Occult Magic (5e Variant Rule) + (Ever wish Warlock spellcasting was more flexible without being broken? Ever wanted Long Rests to be useful for a Warlock? Here's the ACF for you.)
- Variant Divine Smite (5e Alternate Class Feature) + (Ever wish your Divine Smite wasn't Radiant damage? Or that you could use it on ranged attacks, without it being busted? Here you go.)
- Scar Plane (3.5e Location) + (Ever-changing planar traits caused by planar collisions)
- Everlasting (3.5e Subtype) + (Everlasting are powerful almost divine creatures resembling humans, they have the duty of protecting and shepherding humanity no matter the cost.)
- Collateral Damage (3.5e Maneuver) + (Every attack against an enemy is now also an attack against something they have.)
- Human Charm (3.5e Feat) + (Every creature considers you one of their own for the purpose of interactions and disguises.)
- Warmage Fix (3.5e Class) + (A beefed up Warmage)
- Ongoing Rage (3.5e Feat) + (Every kill fuels your rage.)
- Adapted Training (3.5e Alternate Class Feature) + (Every monastery has its own prefered weapons.)
- Encroaching Doubt (3.5e Spell) + (Every round the target gains another daunt level.)
- Position Drift (3.5e Spell) + (Every round, the target's position changes ever so slightly in one direction.)
- Publication:Unearthed Arcana/Bloodlines + (Every so often, an individual is born who … Every so often, an individual is born who stands out a little from the rest of his people. This individual displays characteristics associated with a different kind of creature, such as a [[SRD:Dragon|dragon]], [[SRD:Giant Type|giant]], [[SRD:Celestial|celestial]], or [[SRD:Demon|demon]]. Such a character is said to have a bloodline.h a character is said to have a bloodline.)
- Sure Critical (3.5e Equipment) + (Every successful attacks made with a sure critical weapon is a critical threat at the cost of the weapon critical multiplier.)
- High Pressure Blood (3.5e Flaw) + (Every time you take damage from piercing or slashing weapons, you gain 1 point of [[Bleedout (3.5e Condition)|bleedout]].)
- Redemption (3.5e Cleric Domain) + (Everyone can be forgiven eventually.)
- Sunburnt (3.5e Flaw) + (Everyone else gets a nice tan, while you look like a lobster.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Ffumble Chart (3.5e Variant Rule) + (Everyone hates fumble rules. But what if they were entertaining?)
- Final Salvation (3.5e Spell) + (Everyone tries out being Good for a while. If this contradicts their fundamental nature, bad Good things might happen to them instead.)
- The Day The Earth Stood Still (3.5e Spell) + (Everyone within a huge radius is forbidden to act for the duration, and cannot be interacted with from the outside.)
- Warforged-Gr7mm (5e Race) + (Everyones favorite magically powered robot's now for 5e.)
- Meltdown (3.5e Spell) + (Everything around you becomes acid.)
- Aura of Decay (3.5e Feat) + (Everything around you withers away.)
- Extremely Moderate Luck (3.5e Trait) + (Everything falls sort of into place.)
- Ignite Everything (3.5e Feat) + (Everything is flammable to you, and creatures catch on fire easily.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)