Position Drift (3.5e Spell)
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Transmutation | |
Level: | Bard 1, Sorcerer/Wizard 1 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One creature or one object up to 25 lbs/level |
Duration: | 1 round/level (D) |
Saving Throw: | Reflex negates |
Spell Resistance: | Yes |
Even as you walked forward, you felt a force wanting to drag you right back into TV Tropes.
Targets affected by this spell are forced 5 ft in the direction of your choice at the start of their turn. This movement is gentle and does not push through solid objects or creatures nor provoke attacks of opportunities, and the creature can make the save to not move but must make saving throws in subsequent rounds if they failed the initial saving throw.
At caster level 4th and every 4 levels beyond (8th, 12, 16, maximum 20th) the amount you can move them increases by 5 ft. You can change the direction they are dragged as a move action to concentrate on the spell. The force is not enough to fight the force of gravity, but if being pulled upward the target gains a +2 bonus to Jump checks for every 5 ft they would have moved.
If cast from a spell slot three levels higher, it can affect one creature per caster level as long as they are all within 15 ft of each other.
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Eiji-kunv |
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Article Balance | Moderate + |
Author | Eiji-kun + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Bard 1 + and Sorcerer/Wizard 1 + |
Range | Other + |
Rating | Undiscussed + |
School | Transmutation + |
Summary | Every round, the target's position changes ever so slightly in one direction. + |
Title | Position Drift + |