Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Investiture of Stone (5e) + (Encases you in stone that provides protect … Encases you in stone that provides protection from [[SRD5:Bludgeoning|bludgeoning]], [[SRD5:Piercing|piercing]], and [[SRD5:Slashing|slashing]] from nonmagical attacks. Allows you to create an area effect that can knock others [[SRD5:Prone|prone]]. And allows you to move through stone.ou to move through stone.<br /><br />)
- Investiture of Stone (One) + (Encases you in stone that provides protect … Encases you in stone that provides protection from [[SRD5:Bludgeoning|bludgeoning]], [[SRD5:Piercing|piercing]], and [[SRD5:Slashing|slashing]] from nonmagical attacks. Allows you to create an area effect that can knock others [[SRD5:Prone|prone]]. And allows you to move through stone.And allows you to move through stone.)
- Investiture of Wind (One) + (Encases you in wind that protects you from [[SRD5:Ranged Weapon|ranged weapon]] attacks and gives a [[Fly (One)|fly]]ing speed. You can also create blasts of air to damage opponents.)
- Investiture of Wind (5e) + (Encases you in wind that protects you from [[SRD5:Ranged Weapon|ranged weapon]] attacks and gives a [[SRD5:Fly|fly]]ing speed. You can also create blasts of air to damage opponents.<br /><br />)
- Cordon of Arrows (5e) + (Enchant [[SRD5:Ammunition|ammunition]] to attack creatures that come near.<br /><br />)
- Cordon of Arrows (One) + (Enchant [[SRD5:Ammunition|ammunition]] to attack creatures that come near.)
- Clothes Swap (3.5e Spell) + (Enchant a set of clothing so you can switch quickly between outfits.)
- Desolate, Greater (3.5e Spell) + (Enchant a weapon to do increased damage to creatures without any allies.)
- Alchemical Enchantment (3.5e Feat) + (Enchant alchemical items as if masterwork ammunition.)
- Transfixing Object (3.5e Spell) + (Enchant an object which transfixes attention on all who pass by it.)
- Magic Stone (One) + (Enchant stones to do damage if thrown or launched from a [[Sling (One)|sling]] (as a [[SRD5:Ranged Spell Attack|ranged spell attack]]).)
- Magic Stone (5e) + (Enchant stones to do damage if thrown or launched from a [[SRD5:Sling|sling]] (as a [[SRD5:Ranged Spell Attack|ranged spell attack]]).<br /><br />)
- Whoopee (3.5e Spell) + (Enchanted object lets loose a thunderous farting noise when disturbed.)
- Enchanted Pouch (3.5e Equipment) + (Enchants light weapons placed inside for purposes of throwing.)
- Stalwart Rondure (3.5e Invocation) + (Enclose targets in a sphere)
- Haunted One (5e) + (Encountered the supernatural at a young age and survived)
- Encrypt/Decrypt (3.5e Spell) + (Encrypts or decrypts a volume of text)
- Necrotic Burst (5e Spell) + (Encysted subject killed, cyst begins to roam.<br /><br />)
- Extract Suffering (3.5e Feat) + (End someone's torment, and profit.)
- Greater Endure Elements (3.5e Spell) + (Endure elements now will protect you from any temperature extreme, and allows you to perform acts of physical endurance.)
- Intimidating Horsebreak (3.5e Feat) + (Enemies find your skill with a [[Horsebreaker (3.5e Equipment|Horsebreaker]] unnerving)
- Unfavored Enemy (3.5e Flaw) + (Enemies gain bonuses against you!)
- Impending Blade of Damocles (3.5e Maneuver) + (Enemies suffer damage when cursed.)
- Aura of Doom (3.5e Spell) + (Enemies that approach you take a -2 penalty on their saving throws.)
- Lament (3.5e Maneuver) + (Enemies weep for your sins.)
- Thousand-Swords Bulwark (3.5e Maneuver) + (Enemies who miss you in melee are flanked.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)