Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Armed Deflect Arrows (3.5e Feat) + (Deflect arrows when your hands are full.)
- Diamond Deflection (3.5e Maneuver) + (Deflect arrows, and sometimes even rays with the edge of your weapon.)
- Gaussian Property of Distribution (3.5e Maneuver) + (Deflect half of damage back to attacker.)
- Improved Deflect Arrows (3.5e Feat) + (Deflect multiple arrows a round, at the cost of your attacks of opportunity.)
- Electromagnetic Shield (3.5e Power) + (Deflect mundane arrows, and resist mundane and magical attacks from metal weapons.)
- SRD:Deflect Arrows + (Deflect one ranged attack per round.)
- Gentle Rotation (3.5e Feat) + (Deflect ranged attacks with attacks of opportunity.)
- Fomorian (5e) + (Deformed giants of the Underdark)
- Deformity (3.5e Feat Type) + (Deformity feats are a subset of [Vile] feats based around the Willing Deformity feat originally presented in [[Publication:Book of Vile Darkness|Book of Vile Darkness]].)
- Deino (3.5e Monster) + (Deino is a rather comical-looking dragon with a bad temper. Unfortunately for it, its utter lack of vision tends to repeatedly screw it over in the enclosed areas it hunts in. This doesn't help its comical image.)
- Frozen Steel Rain (3.5e Maneuver) + (Delay a ranged attack to go off later, creating opportunities for traps.)
- Cerulean Endurance (3.5e Feat) + (Delay death by 3 hit points for every point of invested essentia.)
- Breaking Dawn (3.5e Maneuver) + (Delay your turn without changing your place in initiative.)
- Deludere, the Ghost Fox (3.5e Vestige) + (Deludere is the lost spirit of a kitsune who delved too deep into illusions, and became unreal himself.)
- SRD:Demilich Template + (Demilich is a template that can be added to any [[SRD:Lich|lich]])
- Disciple of Acererak Demilich (5e) + (Demilich that can trap souls in its eye gems)
- Fraz-Urb'luu (5e) + (Demon Lord of deception and illusions.)
- Demon Armour, Lesser (3.5e Equipment) + (Demon armour priced at something that doesn't make us cry.)
- Demon's Blessing (3.5e Disease) + (Demon disease that mutates you over time)
- Demogorgon (5e) + (Demon lord with two heads and tentacle arms.)
- Riesfrit (3.5e Race) + (Demon-spawned giant monsters)
- Demonbinder (3.5e Prestige Class) + (Demonbinder are either the the master or the bane of all fiends, they are able to perform incredible task against or with them....)
- Outcast (4e Race) + (Demons and devils cast out of the dark; both half-blood children and disgraced fiends.)
- Deny Passage (3.5e Utterance) + (Deny an area to others, or prevent others from leaving the area.)
- Darkhunter (3.5e Prestige Class) + (Depraved hunters of things more evil than themselves, Darkhunters turn darkness back upon itself to satisfy their own thirst for blood.)
- UA Ranger (5e) + (Deprecated! A revised version of the [[SRD5:Ranger|ranger]] class.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)