Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Whirling Eater of Souls (3.5e Optimized Character Build) + (Combining Soul Eater with numerous natural attacks allows one to quickly reduce enemies to shells of their former selves, all the while maintaining high AC and saves.)
- Sacred Fist of the Silver Flame (3.5e Optimized Character Build) + (Combining the Monk and Paladin with a hint of psionics for a wisdom-based character.)
- Mage Monk, Cleric Variant (3.5e Prestige Class) + (Combining the skills of both the Cleric and Monk, without the weaknesses inherent in multi-classing.)
- Mad Hybridizer (3.5e Prestige Class) + (Combining things is fun, but you take it to an insane degree.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Laughing Man (5e Roguish Archetype) + (Comedic Rogues who enjoy messing with their enemies, all while putting on an entertaining show.)
- Binding Ring (3.5e Equipment) + (Comes in master and slave rings. Master rings can order slave ring wearers.)
- Enslavement Rings (3.5e Equipment) + (Comes in master and slave rings. Master rings can communicate back and forth with slave rings, instill suggestions, or wrack them with pain.)
- Rings of the Protector (3.5e Equipment) + (Comes with a Guardian and a Ward ring. The Guardian can constantly monitor the status and health of the one wearing the Ward ring. More powerful versions bestow other abilities as well.)
- Marchboots (3.5e Equipment) + (Comfortable boots for marching, which let you move extra once a day.)
- Wanderer's Outfit (3.5e Equipment) + (Comfortable leather clothes that keep a wanderer safe from the elements, as well as his enemies' weapons.)
- Princess Slippers (3.5e Equipment) + (Comfortable slippers with thin soles that grant tremorsense.)
- Banana Slippers (3.5e Equipment) + (Comfortable yellow slippers that aid you (a little) when you fall.)
- Delayed Explosive (3.5e Equipment) + (Coming in black balls of powder or red sticks of explosive, these bombs have a long fuse which burns as bright as a candle and hisses dangerously.)
- Noble Perfumed Regalia (3.5e Equipment) + (Command attention and presence with this enhancement.)
- SRD:Undead Mastery + (Command more undead.)
- Frost (3.5e Suit) + (Command the power of ice with this chilling suit!)
- SRD5:Drow Elf + (Common Drow)
- SRD5:Duergar + (Common Duergar)
- SRD5:Fire Giant + (Common Fire Giant)
- SRD5:Frost Giant + (Common Frost Giant)
- SRD5:Hill Giant + (Common Hill Giant)
- Grutha (5e) + (Common Hill Giant)
- SRD5:Air Elemental + (Common [[Air Elemental (5e)|Air Elemental]])
- SRD5:Ape + (Common [[Ape (5e)|Ape]])
- Dragonnel Common (5e) + (Common [[Dragonnel (5e)|Dragonnel]])
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)