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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Harmonic Greatness (3.5e Skill Trick) + (Combine inspire greatness efforts to allow you to share feats and increase the number of targets.)
- Harmonic Heroics (3.5e Skill Trick) + (Combine inspire heroics efforts to produce)
- Blade Invoker (3.5e Prestige Class) + (Combine invocations and maneuver in one single package.)
- Spellstriker (3.5e Prestige Class) + (Combine martial maneuvers with spellcasting in this dual-progressing prestige class. Empower your strikes and stances with magic.)
- Ascetic Sage (3.5e Feat) + (Combine monk and unarmed swordsage levels for a stronger, more skillful whole.)
- Eldritch Fist (3.5e Feat) + (Combine monk and warlock levels to become the ultimate punchlock!)
- Devoted Paladin (3.5e Feat) + (Combine paladin and crusader levels for a stronger, devoted whole.)
- Fist of the Forest (3.5e Feat) + (Combine ranger and monk levels to make a pugilist protector of the forest.)
- Harmonic Freedom (3.5e Skill Trick) + (Combine song of freedom efforts to use the ability quickly.)
- Soulsage (3.5e Feat) + (Combine soulknife and swordsage levels for a stronger, more versitile whole.)
- Combined Effect Grenade (3.5e Equipment) + (Combine the effects of two or more mundane alchemical items into a single bomb that will activate all the items at once.)
- Holy Hunter (3.5e Feat) + (Combine your [[paladin]] and [[ranger]] levels for the purposes of smite evil and favored enemy, and combine your animal companion with your paladin mount benefits.)
- Eldritch Dragon (3.5e Feat) + (Combine your dragonfire adept and warlock levels for breath weapon and eldritch blast.)
- Ascetic Artist (3.5e Feat) + (Combine your monk and bard levels into a seamless whole.)
- Eldritch Knight (5e) + (Combines magic with martial prowess)
- Condition (3.5e Spell) + (Combines the effects of [[SRD:Status|''Status'']] and [[SRD:Deathwatch|''Deathwatch'']])
- Whirling Eater of Souls (3.5e Optimized Character Build) + (Combining Soul Eater with numerous natural attacks allows one to quickly reduce enemies to shells of their former selves, all the while maintaining high AC and saves.)
- Sacred Fist of the Silver Flame (3.5e Optimized Character Build) + (Combining the Monk and Paladin with a hint of psionics for a wisdom-based character.)
- Mage Monk, Cleric Variant (3.5e Prestige Class) + (Combining the skills of both the Cleric and Monk, without the weaknesses inherent in multi-classing.)
- Mad Hybridizer (3.5e Prestige Class) + (Combining things is fun, but you take it to an insane degree.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Laughing Man (5e Roguish Archetype) + (Comedic Rogues who enjoy messing with their enemies, all while putting on an entertaining show.)
- Binding Ring (3.5e Equipment) + (Comes in master and slave rings. Master rings can order slave ring wearers.)
- Enslavement Rings (3.5e Equipment) + (Comes in master and slave rings. Master rings can communicate back and forth with slave rings, instill suggestions, or wrack them with pain.)
- Rings of the Protector (3.5e Equipment) + (Comes with a Guardian and a Ward ring. The Guardian can constantly monitor the status and health of the one wearing the Ward ring. More powerful versions bestow other abilities as well.)
- Marchboots (3.5e Equipment) + (Comfortable boots for marching, which let you move extra once a day.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)