Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Poor Chocobo (3.5e Template) + (Chocobos of... less than spectacular ability. These are the runts and less powerful members of their species.)
- Locomotive (3.5e Cleric Domain) + (Choo choo, all aboard the domain of the god of trains.)
- Infinite Chakra (3.5e Maneuver) + (Choose a Chakra, increase the essentia bound in any soulmeld bound in that chakra by 1.)
- Prestigious Progression (3.5e Feat) + (Choose a base class, then a prestige class … Choose a base class, then a prestige class. You count half of your levels (rounded down) in the prestige class as level in the base class for the purpose of getting new class features, and full class for the purpose of determining the power of class features.f determining the power of class features.)
- Caster Focus (3.5e Feat) + (Choose a class which does not give full casting progression (or none at all), it now gives full or partial progression... for caster level at least.)
- Improved Caster Focus (3.5e Feat) + (Choose a class which does not give full casting progression (or none at all), it now gives full or partial progression... for caster level at least.)
- Manifester Focus (3.5e Feat) + (Choose a class which does not give full manifesting progression (or none at all), it now gives full or partial progression... for manifester level at least.)
- Condition Resistance (3.5e Feat) + (Choose a condition for which you become more resistant.)
- Banestrike (3.5e Feat) + (Choose a favored enemy and strike hard and fast.)
- Axiom of Determinancy (3.5e Maneuver) + (Choose a fixed result for d20 rolls up to six times in a round.)
- Caster Training (3.5e Feat) + (Choose a prestige class which does not give full spellcasting progression (or none at all), it now gives full or partial progression.)
- Save Advantage (3.5e Feat) + (Choose a saving throw. You can roll twice and take the better result.)
- Skill Advantage (3.5e Feat) + (Choose a skill. You can roll twice and take the better result.)
- SRD:Martial Weapon Proficiency + (Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.)
- Unconventional (3.5e Feat) + (Choose almost any ability score to base your abilities around!)
- Elemental Mastery (3.5e Feat) + (Choose an elemental or energy descriptor, spells of the matching descriptor are improved.)
- Practiced Invoker (3.5e Feat) + (Choose an invoking class that you possess. Your invocations from that class are more powerful.)
- Discover Vestige (4e Feat) + (Choose one of the 5 basic vestiges available to starting vestige warlocks that the character does not already have access to)
- Last Rites (3.5e Spell) + (Choose the afterlife the dead character goes to.)
- Tactical Striker (3.5e Feat) + (Choose the order of your attacks.)
- Utilitarian Performance (3.5e Feat) + (Choose two skills from a limited list, you can use your performance bonus instead of your actual skill bonus for the chosen skill.)
- Baneful Wound (3.5e Flaw) + (Choose two substances you are weak to; these substances make for aggravating wounds that are hard to heal.)
- Dance of the Seasons (3.5e Maneuver) + (Choose what path your seasonal wheel takes, cutting out seasons you don't want to use.)
- Choronzon (3.5e Deity) + (Choronzon only desires to return the universe to its former truth state, which is to say it wishes to devour the material world and make it the far realm again.)
- Soul Reaver (3.5e Class) + (Chosen by Death to harvest souls for the afterlife, the soul reaver is a gish who uses souls as a source of strength.)
- SRD:Tenacious Magic + (Chosen spell can only be suppressed, not dispelled.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)