Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Sled Fang (3.5e Maneuver) + (Charge an opponent, cutting past them and moving beyond.)
- Reckless Eldritch Charge (3.5e Invocation) + (Charge and blast everyone with your eldritch blast)
- Charge of Darkness (3.5e Spell) + (Charge at your enemy cross-country, encountering them harder than a Rhino.)
- Knightly Charger (3.5e Optimized Character Build) + (Charge for massive damage, and once in the thick of things use excellent zone control to keep enemies in place.)
- Avalanche Surge (3.5e Maneuver) + (Charge through a group of enemies, damaging all of them)
- Charged Shot (3.5e Invocation) + (Charge up your laser for increased damage.)
- Forlorn Hope (3.5e Maneuver) + (Charge, deal massive damage if it's the first round of combat.)
- Infinite Procession of Steel (3.5e Maneuver) + (Charge, make a melee attack against all enemies you move past.)
- Dancing Charge (4e Feat) + (Charging allies within 5 squares gain a +2 [[4e#bonuses and penalties|bonus]] to [[4e#AC|AC]].)
- SRD:Hold the Line + (Charging opponents provoke AoO.)
- Queen of the Hunt (3.5e NPC) + (Charismatic leader of a vampire hunting clan. Built for pathfinder mechanics.)
- Burned (3.5e Condition) + (Charizard uses Flamethrower. Wild Pidgey has suffered a burn!)
- Astonishing Killer (5e Feat) + (Charm enemies when you kill a creature.)
- Charmeine (3.5e Deity) + (Charmeine may be the most common goddess in Nibiru out of sheer virtue of being the patron goddess of the family.)
- Chatterbox (3.5e Equipment) + (Chatterbox weapons have been granted the power of speech, and to make recordings.)
- Respawn (3.5e Feat) + (Cheat death and retry a failed quest)
- Cheval (3.5e Race) + (Cheval were horse headed nomads and warriors with brave spirits and strong bodies.)
- Blackroot (3.5e Equipment) + (Chewing on these roots makes you feel manly!)
- Chickfowl (3.5e Monster) + (Chickfowl are domesticated flightless birds raised for meat and eggs.)
- Chickfowl of the Sea (3.5e Monster) + (Chickfowl of the sea are domesticated aquatic birds raised for meat and eggs.)
- Animal of the Sea (3.5e Template) + (An animal of the sea can swim and also breathes water.)
- Chikorita (3.5e Monster) + (Chikorita are pleasant-smelling and opinio … Chikorita are pleasant-smelling and opinionated plant creatures. They have a large and very sensitive leaf on their head. With it they can sense heat and cold, light and dark, moist and dry. Chikorita have pointy leaves which continuously grow out of their necks, they can hurl these at people and do all the time.hurl these at people and do all the time.)
- Half-Elf, Variant (4e Race) + (Children of elf and human blood, those of ageless immortality and tragic mortality)
- Empyrean (5e) + (Children of the gods.)
- Hellrime Blast (3.5e Invocation) + (Chill your foes with otherworldly cold)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)