Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Cautious Reposition (3.5e Spell) + (Cautiously reposition yourself out of (or into) a more dangerous position.)
- Cave Fisher (5e) + (Cave Fishers are panther-sized arachnids that dwell below ground. They lay a trap for unwary creatures using a long sticky thread.)
- Sudden Blow (3.5e Feat) + (Celerity, for fighters.)
- Celestial, Variant (3.5e Template) + (Celestial creatures dwell in the upper pla … Celestial creatures dwell in the upper planes, realms of good, although they resemble beings found on the Material Plane. They are more regal and more beautiful than their earthly counterparts. Celestial creatures often come in metallic colors (usually silver, gold, or platinum). They can be mistaken for half-celestials, more powerful creatures that are created when a celestial mates with a non-celestial creature.stial mates with a non-celestial creature.)
- SRD:Celestial Creature + (Celestial creatures dwell on the upper planes, the realms of good, although they resemble beings found on the [[SRD:Material Plane|Material Plane]]. They are more regal and more beautiful than their earthly counterparts.)
- Lesser Hound Archon (3.5e Race) + (Celestial guardians of heaven, hound archons are proud and noble, but some start their lives not in the upper planes but on the prime material, where they earn their rank as a true hound archon.)
- Auxiliel (3.5e Monster) + (Celestial logos whose purpose is search and rescue, and protecting people from the elements and natural disasters.)
- Cibatel (3.5e Monster) + (Celestial logos whose purpose is to generate food for the people to eat. These gentle giants seem like beasts, and have all the ire of a wild animal when provoked.)
- Salusel (3.5e Monster) + (Celestial logos whose purpose is to heal the wounded and repair the damaged.)
- Lucemel (3.5e Monster) + (Celestial logos whose purpose is to provide power to the workings of the upper realms. En masse, they can power entire metropolises and cosmic battlestations.)
- Tutelel (3.5e Monster) + (Celestial logos whose purpose is to terraform the land, construct entire cities, and alter the environment.)
- SRD5:Celtic Pantheon + (Celtic gods)
- Foloi Centaur (5e Race) + (Centaur as large playable lineage)
- Centaur Lineage (5e) + (Centaur as playable lineage)
- Centaur Race (5e) + (Centaur as playable race)
- SRD5:Centaur + (Centaurs are appear as a humanoid head and torso on top of horse body and legs.)
- Lesser Centaur (3.5e Race) + (Centaurs are part human, part horse tauric creatures known for their wild behavior and great speed.)
- Dread Centipede (5e Monster) + (Centipede with the mass of a rhino)
- SRD5:Remorhaz + (Centipede-like monster that generates intense head and has the mass of an elephant.)
- Bio-Energy (3.5e Creature Ability) + (Certain lifeforms have the capacity to generate large amounts of metabolic energy that can be used for many different purposes.)
- Xenotheric (3.5e Subtype) + (This subtype pertains to the Xenotheric family of [[SRD:Outsider Type|outsiders]], which hail from planes associated with aberrant lifeforms.)
- Complete Xeno (3.5e Sourcebook)/Introduction + (This subtype pertains to the Xenoblooded family of creatures very much related to the [[Xenotheric (3.5e Creature Subtype)|xenotheric]], which hail from planes associated with aberrant lifeforms.)
- Slippery Slope (3.5e Maneuver) + (Certainly nobody would want to give food to the poor. Next you'd be giving food to your enemies while they're attacking you!)
- Shadowbloom Armor (3.5e Equipment) + (Chain shirt seemingly made of shadow, which can cloak its user in utter darkness.)
- Black Chains of Durance (3.5e Spell) + (Chains of shadowstuff ensnare the target, preventing it from fleeing.)
- Kyton's Chains (3.5e Soulmeld) + (Chains wrap around your body, seemingly coming from nowhere.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)