Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Publication:Grim-N-Gritty/Appendix 4/Defensive Strike (3.5e Feat) + (By protecting yourself carefully you gain a bonus against an opponent who misses you.)
- Pathos! (3.5e Feat) + (By putting a fraction of their own magical essence into their performance, a bard can inspire his allies to incredible heights.)
- Kintsukuroi (3.5e Equipment) + (By repairing a sundered item with gold, not only does one bring itself a beautiful history but it restores properties once lost. Kintsukuroi is known as golden repair, and for some is considered an art form.)
- Technical Workaround (3.5e Maneuver) + (By some trickery you bypass all immunities to your next attack.)
- Truespeech (3.5e Variant Rule) + (By speaking in the language of creation, you can change the world.)
- Friend of the Shadows (3.5e Feat) + (By spending time in the Plane of Shadows with a [[Tamastin Shadowmancer (3.5e Class)]] you learn their secrets)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Ethical Necromancer (3.5e Trait) + (By swearing an oath, you have learned to purge many necromantic raising spells of evil.)
- Neutralium (3.5e Equipment) + (By the great spire in the outlands which robs the powers of even the gods, smaller crystaline spires grow naturally at its base. The powers of the universe meet and cancel each other out, leaving a crystal composed of raw neutrality.)
- Linked Gates (3.5e Sacrifice) + (By tying your Gate to that within another being's, you link your vitality with your victim's.)
- Chicken Scratch (3.5e Spell) + (By uttering the ancient chant, you unleash the wrath of a terrible being upon your enemy... "Cock a doodle DAMN YOU!")
- Beast Totem Warrior (3.5e Prestige Class) + (By wearing beast skins and performing strange rituals, you can gain their power.)
- Improved Ki Strike-CE (3.5e Feat) + (Bypass all sorts of damage reduction with your bare fists.)
- Fists of Steel (3.5e Feat) + (Bypass hardness with your fists and punch force effects.)
- Epic Spell Penetration-CE (3.5e Feat) + (Bypass spell resistance easier.)
- Sylvari (3.5e Race) + (CONversion: Sylvari Race (from Guild Wars 2) for 3.5.)
- Weight Training (3.5e Feat) + (Calculate your carrying capacity using not just your Strength.)
- Ill Wind (3.5e Maneuver) + (Call a chilling breeze and seed it with words that sap your enemies' will to attack.)
- Call Minion (3.5e Spell) + (Call a humanoid with 1 HD or less to perform a task for you.)
- Magic Word (3.5e Feat) + (Call a lightning bolt from the heaven by saying a magic word.)
- Call Steed (5e Spell) + (Call a mount you've bonded with to travel to your location.<br /><br />)
- Projectile Vomiting, Acid (3.5e Feat) + (Call an exorcist!)
- Planar Soulbind (3.5e Spell) + (Call and bind an extraplanar spirit to your aid and bind it to a creature. The host benefits from the spirit, and gains their support and advice for the duration.)
- Apocalypse From The Sky (3.5e Spell) + (Call down destruction on a wide radius.)
- Solar Lance (3.5e Spell) + (Call force spears of sunlight and attack with them.)
- Elemental Confluence (3.5e Spell) + (Call forth an Omnimental to fight.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)