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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Athlete (One) + (Boost to [[SRD5:Str|Str]], [[SRD5:Dex|Dex]], or [[Con (One)|Con]]; gain [[Climb Speed (One)|climb speed]], quick rise from [[SRD5:Prone|prone]], and boost to [[Jump Action (One)|jump action]].)
- Gift of the Ever-Living Ones (5e) + (Boost to healing while your [[SRD5:Familiar|familiar]] is near.)
- Battle Meditation (3.5e Force Power) + (Boost your allies while also weakening your foes)
- Bladesinger (3.5e Optimized Character Build) + (Boost your whole party's damage to impressive heights using your bardsong while being a formidable foe yourself.)
- Jade Moth Ring (3.5e Equipment) + (Boosts caster level of Transmutation effects on the wearer.)
- Cyclone Boots (3.5e Equipment) + (Boots that allow the wearer to travel at great speeds either briefly or over a handful of hours.)
- Steedfoot Boots (3.5e Equipment) + (Boots that gives you horse hooves, protects you from caltrops, and lets you count as mounted.)
- Half-Gith (3.5e Race) + (Born between gith and other humanoids (somehow), these humanoid beings are tall, thin, gold hued, and psionically talented.)
- Uplifted (3.5e Race) + (Born from humanoids who have come in contact with the alien [[Graha Vestige (3.5e Monster)|graha]], the uplifted have made contract with their phantasmal allies and play host to them as a new composite creature.)
- Half-Orbog (3.5e Race) + (Born from humans and [[Orbog (3.5e Race)|orbogs]], this subrace of half-orcs is composed by harsh and arcane-oriented people.)
- Shanala, The Infinite Road (3.5e Location) + (Born in the forges of Aurumar, Shanala is the road that leads to everywhere.)
- Angra (3.5e Deity) + (Born of chaos, Angra the God of War has fostered hate between men and beast, showing them the art of war and the power which comes of it.)
- Kopikos (3.5e Race) + (Born of magic, kopiko can absorb magic powers into themselves.)
- Plane of Life (3.5e Sourcebook)/The People + (Natives to the Plane of Positive Energy, these outsiders are made of positive energy.)
- Half-Lucerna (3.5e Template) + (Born of positive energy outsiders, these folks have just a touch of that power.)
- Fel'Keen (3.5e Race) + (Born of the winds atop the highest mountains, the Fel'Keen are a race of people made of heavily compressed mist.)
- Magiter (3.5e Race) + (Born out of living magic, these humanoids hold incredible prowess over the arcane.)
- Terios the Controller of Chaos (3.5e Vestige) + (Born to conquer the chaotic planes from the greatest scientific minds Mechanus had to offer, Terios took on the power of chaos... and lost. Or, did he?)
- Born Psionic (3.5e Feat) + (Born with psychic potential, you gain power points as you level.)
- Boskorg (3.5e Race) + (Boskorgs are a subrace of orcs, known also … Boskorgs are a subrace of orcs, known also as bosky orcs. They live in heavily wooded areas, more akin to silvan elves than their own race. They are still savage and primal when compared to more civilized races, but they cultivate a rich culture that is centered around honor and nature.that is centered around honor and nature.)
- Boss Monster (3.5e Race) + (Boss Monsters are large goat-like humanoids that are highly respected leaders of monster communities. Despite intimidating appearances, they are often quite friendly and are often strong spellcasters.)
- Goblin Boss (5e) + (Boss of a goblin squad)
- Botforged (3.5e Template) + (Botforged creatures, normally mindless, gain the programmed intellect of a Bot.)
- Doppledasein Union (3.5e Feat) + (Both [[Doppledasein (3.5e Race)|doppledasein]] fuse into a single being.)
- Battle Brewer (3.5e Class) + (Bottles are better than swords sometimes.)
- Boukh (3.5e Race) + (Boukh are a race of short goat people who usually live in the mountains, they tend to live alone or in small communities.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (Bounce off one wall to head further up another.)
- Wall Hop (3.5e Maneuver) + (Bounce off one wall to head further up another.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)