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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Balemorph (3.5e Race) + (Balemorphs are the result of botched ''baleful polymorphs'' which only succeed into transforming them into a new creature, half animal and half humanoid.)
- Soul Shadker (5e) + (Ball of arms and legs collected from corpses.)
- Nightcrawling Shadowpouncer (3.5e Optimized Character Build) + (Bamph your way to happiness.)
- Banderhobb (5e) + (Banderhobbs appear as huge, bipedal toads. To the inexperienced, they may be confused with [[Bullywug (5e)|bullywug]]s or [[Slaad (5e)|slaad]]i)
- Bane (3.5e Deity) + (Bane is tasked by [[Sylornath (3.5e Deity)|Sylornath]] to look after those dead and slain who have performed many ill deeds. Bane does this without question, out of fear and respect for the creator of the realm on which he had made his own stay.)
- Magehunter (3.5e Prestige Class) + (Bane of all spellcaster.)
- Banette (3.5e Monster) + (Banette is a sneaky creature, a shadowy ghost with gleaming eyes and a zipper across its mouth. When the zipper is undone, it giggles to itself, as the Banette likes to sneak up and steal people's belongings from them.)
- Melusine, the Oroboros of Time (3.5e Vestige) + (Banished from history by her own hand, Melusine persists as a vestige in a constant struggle to change the future.)
- Rithaniel's Revert (3.5e Spell) + (Banishes a creature to the place they were born.)
- Fire IV - Immolate (3.5e Phrase) + (Baptize a massive radius in blazing heat.)
- Quoth the Raven (3.5e Maneuver) + (Bar opponent from using a certain action type (swift, standard, etc).)
- Path of the Ancestral Guardian (5e) + (Barbarian guided by his ancestors.)
- Path of the Totem Warrior (5e) + (Barbarian that draws its power from animal spirits.)
- Path of the Beast (5e) + (Barbarian who draws power from a bestial spark inside them.)
- Path of Wild Magic (5e) + (Barbarian who draws power from untamed magic.)
- Path of the Giant (5e) + (Barbarian who infused with ememental magic of giantkind.)
- Path of the Storm Herald (5e) + (Barbarian who taps the primal power of storms.)
- Ablative Damage Reduction (3.5e Alternate Class Feature) + (Barbarian, Sohei and a number of other cla … Barbarian, Sohei and a number of other classes grant DR at such an abysmally slow rate that the feature is utterly useless. This ACF seeks to make the DR noticeable for a couple of hits at least, by turning it from an always active improvement into a stronger improvement that ablates as it gets used.improvement that ablates as it gets used.)
- Bardbarian (3.5e Prestige Class) + (Barbarians and Bards have always been a good combination. This makes them overlap more effectively.)
- Rage, Simple Math (3.5e Alternate Class Feature) + (Barbarians don’t have time for lots of math. This is a variant to the rage mechanics to make its effects easier to implement, but it also may be a power buff to Rage as a side effect.)
- Codex Barbarian (3.5e Class) + (Barbarians get angry and break stuff.)
- Spines of Fury, Red Rob Version (3.5e Feat) + (Barbed spines cover your body.)
- Bard NPC VGtM (5e) + (Bard NPC)
- Moral Performer (3.5e Feat) + (Bard and Incarnate level stack for Inspire courage and Incarnum Radiance bonus.)
- Bardic (3.5e Feat Type) + (Bardic feats open up new option for characters with the ''bardic music'' feature. The category already exists under WotC rules.)
- SRD:Disguise Spell + (Bardic spells not visibly cast by you.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)