Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Thayan Apprentice (NPC) (5e) + (Apprentice [[SRD5:Wizard|wizard]] of [[Thay (5e)|Thay]].)
- Clan Crafter (5e) + (Apprentice of a Dwarven Master Artisan)
- Merlings (3.5e Race) + (Aquatic Humans who live on continental reefs.)
- Wastrilith (5e) + (Aquatic [[Demon (5e)|demon]] that looks like an eel-like [[Naga (5e)|naga]], with hooks for hands)
- Sea Elf Lineage (5e) + (Aquatic [[SRD5:Elf|elves]] lienage)
- Koalinth (5e) + (Aquatic [[SRD5:Hobgoblin|hobgoblin]])
- Triton Common (5e) + (Aquatic [[SRD5:Humanoid|humanoid]]s)
- Triton Race (5e) + (Aquatic [[SRD5:Humanoid|humanoid]]s with bluish skin and green hair.)
- Scrag (5e) + (Aquatic [[SRD5:Troll|Troll]])
- Kopru (5e Monster) + (Aquatic aberration with psyonic powers.)
- Lacedon (5e Monster) + (Aquatic flesh eating undead corpse)
- Triton Lineage (5e) + (Aquatic humanoids with bluish skin and green hair.)
- SRD5:Aboleth + (Aquatic manta-like aberration with psychic powers)
- Sgothgah (5e) + (Aquatic manta-like aberration with psychic powers)
- Ar' Eisyyan (3.5e Race) + (Ar'Eisyyan are very similar to many breeds of high elves. Tall, regal, composed, and well-kept in their appearance.)
- Arachne (3.5e Deity) + (Arachne is Lolth's sister, whom she betrayed at the beginning of time.)
- Arachne's Weave (4e Feat) + (Arachne weaves her webs to trap your foes.)
- Clockwork Horror (5e) + (Arachnid construct that seek to collect material to replicate themselves.)
- Mage Hunter (5e) + (Arachnid-like monster that hunts spellcasters)
- Arachnopithecus (3.5e Race) + (Arachnopitheci are fascinating creatures, hybrids of monkeys and spiders, that inhabit the dense forests of the world.)
- Aranae (3.5e Deity) + (Aranae is a mysterious goddess, and her purpose is not entirely known. It is believed that she is neutral in the war of Lolth versus [[Arachne (3.5e Deity)|Arachne]], although her motivations are completely unknown.)
- Arcane Archery (3.5e Feat) + (Arcane Archer as a feat. Better than the original by a ''longshot.'')
- Arcane Combat (3.5e Feat Type) + (Arcane Combat feats grant magical abilitie … Arcane Combat feats grant magical abilities through various combat styles and techniques. The classes which get them usually have no spellcasting ability of their own. All arcane combat feats are also fighter bonus feats, and many require fighter levels.us feats, and many require fighter levels.)
- Arcane Monk (4e Class) + (Arcane Monks combine monastic traditions with arcane lore to create a perfected fighter of two worlds)
- Arcane Monk (3.5e Class) + (Arcane monks study a strange form of martial arts that shapes their ki in mystical ways. In addition to this, they also gain a small pool of spells that they can cast spontaneously.)
- Casting Conservation (3.5e Feat) + (Arcane spell failure causes you to only lose actions, not spells.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)