Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Laughing Shroom (3.5e Equipment) + (An uncommon mushroom that causes uncontrollable laughter and is used in alchemy.)
- Meteorite Monk (3.5e Alternate Class Feature) + (An uncommon vocation for monastic fighters … An uncommon vocation for monastic fighters, meteorite monks attune themselves with the heavens above. Only a few monk orders, such as the Brotherhood of the Astrolabe or the Anchorite of the Stars train meteorite monks. Ultimately a meteorite monk learns how to control gravity, and imitate the sheer impact of a falling star with their unarmed strike.a falling star with their unarmed strike.)
- Flash Gun (3.5e Equipment) + (An unconventional non-lethal modern weapon, this is a powerful flashlight that can blind, sicken, dazzle, and more.)
- Hollow Dragon (5e) + (An undead husk of a [[Metallic Dragon (5e)|metallic dragon]])
- Panthris (5e Race) + (An underground race that looks like a cross between a tiger and a human. They specialize in digging.)
- Undetectable Presence (3.5e Spell) + (An undetectable presence spell conceals the life and magic presence of an object or a creature from all forms of divination.)
- Mad King's Concussive Orb (3.5e Spell) + (An undulating orb of force that explodes after a short time, stunning those within range. Can be cast from a higher slot to alter its power.)
- Spear-Thrower Hexa Greatbow (3.5e Equipment) + (An unholy abomination of a weapon.)
- Eldritch Blade (3.5e Equipment) + (An unique exotic weapon that emits energy akin to ''hideous blow'' and ''eldritch glaive'', and can be used in conjunction with actual warlock abilities.)
- Eldritch Laser (3.5e Equipment) + (An unique exotic weapon that fires ''eldritch lines'', and can be used in conjunction with actual warlock abilities.)
- Eldritch Sniper Rifle (3.5e Equipment) + (An unique exotic weapon that fires ''eldritch spears'', and can be used in conjunction with actual warlock abilities.)
- Eldritch Shotgun (3.5e Equipment) + (An unique exotic weapon that fires ''eldritch cones'', and can be used in conjunction with actual warlock abilities.)
- Macavity (3.5e NPC) + (An unique one-eyed hellcat (bezekira) of unusual size and strength. It seeks others and makes contracts with them, aiding them invisibly as their newfound puppets do their dirty work.)
- Ian Jackdaw (3.5e NPC) + (An unkempt traveling supernatural warrior and exorcist who'll do anything for the right bit of coin.)
- Ian Jackdaw's Ghost (3.5e NPC) + (An unkempt traveling supernatural warrior and exorcist who'll do anything for the right bit of coin.)
- Unnatural Warrior (3.5e Prestige Class) + (An unnatural warrior is a remarkably strange character, who has studied several different technique's of fighting, and who attempts to use them all in tandum, resulting in an uncannily strange fighting style.)
- Maggot Swarm (3.5e Monster) + (An unnaturally large gathering of sentient, semi-magical maggots. They build their hive in a freshly dead body, repair the body and control it to defend their hive.)
- Unseen (3.5e Equipment) + (An unseen weapon uses partial invisibility to catch opponents off-guards.)
- Porcine Shield (3.5e Equipment) + (An unsettling metal shield covered in hide resembling a very realistic swine face.)
- Quasinaught (3.5e Class) + (There is no such thing as a quasinaught, y … There is no such thing as a quasinaught, yet this does not stop them from affecting the world. This makes a quasinaught infinitely dangerous, something to be avoided at every expense, for fear of being touched by that which isn't real, for fear of being doused in unexistance., for fear of being doused in unexistance.)
- Rasheen Jitog (3.5e NPC) + (An unshaven man, wearing a ragged, torn, grey cloak, with eyes that seem to split straight into your soul, pupiless and terrifying.)
- Eldritch Horror (3.5e Race) + (An unspeakable creature from the far realms.)
- Will of the Divine (3.5 Prestige Class) + (An unstoppable crusader for a deity or a philosophy. A capstone PrC for divine spellcasters.)
- Unsworn Dragon Shaman (3.5e Alternate Class Feature) + (An unsworn shaman does not dedicate hersel … An unsworn shaman does not dedicate herself to a single dragon, instead revering dragonkind by itself. Through the use of a dragon relic, an unsworn dragon shaman can alter her totem dragon. However the lack of a pact causes the unsworn dragon shaman to have a dependency on their dragon relic for their powers. This alternate class feature is overall an upgrade on the rather poor Dragon Shaman, allowing them more versatilitygon Shaman, allowing them more versatility)
- Starsign Shield (3.5e Equipment) + (An unusually heavy greatshield that wards against eldritch things and aberrations. Those with dark insight unlock its true potential.)
- Dvati (5e Race) + (An update of 3.5e Dragon Magazine's Dvati race.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)