Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Swashbuckler, STDoc Variant (3.5e Class) + (A swashbuckler who is actually playable after level 3.)
- Sugar Water (3.5e Equipment) + (A sweet liquid drug that cause relaxation and hallucinations.)
- LozoPozo Juice (3.5e Equipment) + (A sweet, alcoholic brew that soothes the stomach.)
- Rage of the Gods (3.5e Maneuver) + (A swift action divine blast which is super effective against those who do not share your alignment.)
- Glider (3.5e Equipment) + (A swift air transport that allows you to travel great distances if you start from a high place.)
- Bender of Air (3.5e Class) + (A swift wielder of the element of Air, the Bender of Air is a master of movement and defense.)
- User:ThunderGod Cid/Nomad + (A swift, lightly mounted horseman and archer extraordinaire.)
- Cerulean Ward (3.5e Spell) + (A swirling blue protection which offers an higher touch AC.)
- Sword Breaker (3.5e Equipment) + (A sword breaker weapon is designed to break other weapons when the chance arises.)
- Lunar Blade (3.5e Equipment) + (A sword fashioned from lustrous jade crystal that absorbs and discharges moonlight.)
- Swordcerer (3.5e Equipment) + (A sword holding the magic of several spellcasters. Unfortunately, they were all pretty crap.)
- Sword of Taboo (3.5e Equipment) + (A sword made to seal an ancient evil, potent but cursed.)
- Sword of the Firelord (3.5e Equipment) + (A sword possessed by an evil elemental spirit.)
- Sword Student (3.5e Alternate Class Feature) + (A sword student is an investigator who places intense focus on her swordplay. This allows her to become a master sword fighter, but loses some of their alchemical abilities and ability to deal with traps.)
- Sword of Feast (3.5e Equipment) + (A sword that devour the body of your foes and make food out of them.)
- Publication:Dread Codex 2/Magic and Cursed Items + (Conjures skeletal wings that allow the wearer to fly.)
- Publication:Dread Codex 2/Magic and Cursed Items/Sword of Hunger + (A sword that leeches health from enemies.)
- Strawberryblade (3.5e Equipment) + (A sword that smells faintly of strawberries and shouldn't exist.)
- Sword of Heroism (3.5e Equipment) + (A sword which turn the wielder into an handsome hero or heroine version of themsleves.)
- Lightsaber, Standard (3.5e Equipment) + (A sword-like weapon made of light.)
- Alignment Without Alignment (3.5e Variant Rule) + (A system for dealing with stuff that would be ‘orphaned’ by dropping alignment.)
- Marksman's Strap (3.5e Equipment) + (A system of strap and pulley, which allows the user to sheath a ranged weapon as a free action.)
- Crit Dice (3.5e Variant Rule) + (A system replacing threat ranges with crit dice.)
- Tactical Deflect Projectiles (3.5e Feat) + (A tactical feat version of [[SRD:Deflect Arrows|deflect arrows]].)
- Shadow Rogue (3.5e Class) + (A tactical striker with enough skills to be useful out of combat as well.)
- Warforged Tactician (5e Subrace) + (A tactically focused warforged.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)