Rage of the Gods (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 11-11-14
Status: Complete
Editing: Clarity edits only please
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Rage of the Gods
Devoted Spirit (Boost) [Chaos, Evil, Good, Law]
Level: 9
Prerequisite: Four Devoted Spirit maneuvers
Initiation Action: Swift
Range: 10 ft
Area: 10 ft radius burst centered on you
Duration: Instantaneous
Saving Throw: Reflex half, Fortitude negates (see text)

In an instant the paladin exploded into a shockwave of divine energy, disintegrating everything around him.

This maneuver channels raw divine energy powered by your zeal and rage into a sudden attack that destroys all those around them. As a swift action, you deal 1d6 divine damage per initiator level in a 10 ft radius burst. If the opponent is opposed to you on at least one alignment the damage die rises to 1d8, and it rises to 1d10 if it is opposed on both alignment axes. Those who fail the saving throw are knocked prone. The damage type shares your alignment. For example, a LG crusader deals good and lawful aligned damage.

Undead creatures and outsiders with an opposed alignment subtype are extremely weak to this attack. They must make a Fortitude save. Undead creatures are destroyed, and outsiders are affected as if by dismissal.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDevoted Spirit

Eiji-kun's Homebrew (5656 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
DescriptorChaos +, Evil +, Good + and Law +
DisciplineDevoted Spirit +
Identifier3.5e Maneuver +
Level9 +
RatingUndiscussed +
SummaryA swift action divine blast which is super effective against those who do not share your alignment. +
TitleRage of the Gods +
TypeBoost +