Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Desert Initiate (3.5e Prestige Class) + (A desert initiate is a divine spellcaster with desert oriented powers.)
- Desert Thief (3.5e Prestige Class) + (A desert thief is a master of the desert wind discipline and fighting with two-weapons.)
- Dwarf, Sand (3.5e Race) + (A desert-bred race of Dwarvenkind who excel at surviving in the harsh, arid Blackgrain Desert of Zagir.)
- Determined Summoner (3.5e Alternate Class Feature) + (A determine summoner possess potent summoning abilities, but share a link with her summoned monster and is staggered when they are slain and her summoning abilities are very rigid compared to most.)
- Captchalogue Card (3.5e Equipment) + (A device capable of storing, but not necessarily retrieving, an item weightlessly.)
- Slide Rule of Alternatives (3.5e Equipment) + (A device for traveling between alternate universes in a more or less random fashion.)
- Science Wave Emitter (3.5e Equipment) + (A device that emits science waves.)
- Hair Dryer (3.5e Equipment) + (A device that has the ability to dry off a [[Eijilund_Plushie_(3.5e_Race)|Plushie]]. Also hair.)
- Etheliometer (3.5e Equipment) + (A device to allow those without access to spells to detect the presence of magic, and perhaps glean some information about its type.)
- Calethet, the Burning Calm (3.5e Vestige) + (A devil who fused with his burning armor. He knows that misfortune is just a part of the world.)
- Shadow Hunter (5e Roguish Archetype) + (A devoted rogue, hunting the monsters from the very dark in which they hide, and smiting them to dust with holy fire.)
- Divine Healer (3.5e Prestige Class) + (A devout Cleric of Pelor who is as kind as he is wise.)
- Diabolic Cleric (3.5e Alternate Class Feature) + (A diabolic cleric is not devoted to a God, but rather to the Powers of the Nine Hells.)
- Fool's Hope Ring (3.5e Equipment) + (A diamond ring that returns the wearer to life. Sometimes.)
- Orq (3.5e Race) + (A different breed of orc, the orq is more industrial. This has done nothing to calm their ferocity, only to empower them as the de facto warrior culture.)
- Invisibility, Grimoire (3.5e Spell) + (A different kind of invisibility for High-level games.)
- Greater Invisibility, Variant (3.5e Spell) + (A different kind of invisibility for High-level games.)
- Monk of the Forgotten Fist (3.5e Class) + (A different kind of monk that may help offset some of the Monk's Inherent Suck.)
- Refresh Spellcasting (3.5e Variant Rule) + (A different spellcasting system where different spell levels recharge at different rates. It means at high levels, low level spells may be used at whim while higher level spells take a long time to refresh.)
- Scaling Benefits (3.5e Variant Rule) + (A different take on New Level Dependant Benefits.)
- Battle Magic (5e Sorcerous Origin) + (A different take on Sorcerer, focusing on magic that enhances their physical prowess over flashy external magic.)
- Alter Memory (3.5e Spell) + (A different version of ''[[SRD:Modify Memory|modify memory]]''.)
- Displacine Thread (3.5e Equipment) + (A difficult material to produce, it is composed of the hair of shaved displacer beasts (whose hair is normally short anyway) and weaving it into a suit of cloth able of distorting the air around it.)
- Plasma Disc (3.5e Invocation) + (A disc made of plasma that cuts through everything like it was a superheated plasma disc cutting through butter. How cool is that?)
- Crow's Flight (3.5e Martial Discipline) + (A discipline based around the shortest path between two points being one point.)
- Season's Wheel (3.5e Martial Discipline) + (A discipline of cycles, change, seasons and the elements.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)