Crow's Flight (3.5e Martial Discipline)

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Author: Undead_Knave (talk)
Co-Authors: Leziad
Date Created: December 2020
Status: Why am I doing this
Editing: Clarity edits only please
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A young initiator was pondering a teaching of their master. "Although the martial artist is faster, the crow shall arrive first for its path is straight." The young student meditated on this, before determining that the crow is slower by far than not traveling at all. After all, the fastest route between two places is a single point.

Game Mechanics of the Crow's Flight

Available To: Any, although you must meet the special requirement for the discipline and must trade a single discipline for Crow's Flight.

Discipline Skill: Knowledge (Arcana) (Int) - It is necessary to understand the intricacies of portals to use them to their utmost.

Discipline Weapons: Daggers, short swords, and other light blades 

Saves: 10 + maneuver level + Int 

Discipline Feat: Crow's Talon 

Special: You must be able to habitually teleport. Unless otherwise stated, all maneuvers are supernatural.


Maneuvers of the Crow's Flight Discipline[edit]

To see the full, expanded description of every maneuver, click here.

1st-Level Maneuvers

  • Bypass Vectors: Stance — You alter your vectors, making any movement you effectively make a straight line
  • Crow's Grasp: Strike [Teleportation] — Make a combat maneuver at range.
  • Quick Migration: Stance — Leave portals behind for your Teleportation maneuvers.
  • Single Step: Rush [Teleportation] — Teleport to where you can go.
  • Stone Jaunt: Strike [Teleportation] — You drop a rock on the target's head, dealing damage and dazzling them.


2nd-Level Maneuvers

  • Feathered Stride: Boost [Teleportation] — You immediately teleport to an ally within range.
  • Indiana Jaunt: Counter [Teleportation] — Move out of the way of an area of effect
  • Loop Teleport: Boost [Teleportation] — You teleport back to a pre-chosen square after a period of time passes.
  • Reverse Vertical Axis Teleportation: Strike [Teleportation] — You teleport the target upside down, dealing damage and making them prone. Alternatively allow a creature to immediately stand up from prone.
  • Rift Grab: Counter [Teleportation] — You grab an unattended object within range.


3rd-Level Maneuvers

  • Anticipate the Ripples: Stance — Feel when someone is going to teleport near you and choose if you want to delay it.
  • Boulder Jaunt: Strike [Teleportation] — You drop a boulder on area, dealing damage and crushing your opponents underneath
  • Flicker Dodge: Counter [Teleportation] — You immediately teleport to an ally within range.
  • Surface Jump: Rush [Teleportation] — You teleport alongside a surface or an adjacent surface.


4th-Level Maneuvers

  • Crow's Eye: Boost [Teleportation] — Shift your vision a short distance away.
  • Exeportation: Strike [Teleportation] — You perform a mid-range teleportation.
  • Rook's Flight: Strike [Teleportation] — Teleport a long distance in a straight line and maybe stab someone at the end.
  • Sudden Impalement: Strike [Teleportation] — You teleport your weapon into the target then immediately back into your hand.
  • Veiled Teleport: Counter [Teleportation] — You make your teleportation untraceable and make a major images of yourself as you teleport.


5th-Level Maneuvers

  • Transcendence of Space: Stance [Teleportation] — You gain the ability to teleport as a 5-ft step, and gain a daily pool of long-ranged teleportation..


6th-Level Maneuvers

  • Personal Bubble: Rush [Teleportation] — You create your own temporary demiplane, in which you are safe in.


7th-Level Maneuvers

  • Molten Jaunt: Strike [Teleportation] — You drop a large ball of lava on an area, dealing damage and burning your opponents underneath
  • Still the Ripples: Stance — Block teleportation around you.


8th-Level Maneuvers


9th-Level Maneuvers




Back to Main Page3.5e HomebrewClass Ability ComponentsMartial Disciplines

Leziad's Homebrew (4433 Articles)
Leziadv
AuthorUndead_Knave + and Leziad +
ClassAny + and although you must meet the special requirement for the discipline and must trade a single discipline for Crow's Flight. +
Identifier3.5e Martial Discipline +
RatingUndiscussed +
SkillKnowledge +
SummaryA discipline based around the shortest path between two points being one point. +
TitleCrow's Flight +
WeaponDaggers +, short swords + and and other light blades +