Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fistful Acrobat (3.5e Alternate Class Feature) + (A Fistful Acrobat has neglected her skills … A Fistful Acrobat has neglected her skills and some her trickier class feature to perfect the art of self-defense. She gain improved ability to fight unarmed and unarmored as well disarming and tripping her foes. Combine well with the [[Grimoire Acrobat (3.5e Alternate Class Feature)|Grimoire Acrobat]].ternate Class Feature)|Grimoire Acrobat]].)
- Flaaffy (3.5e Monster) + (A Flaaffy's pink, rubbery skin is extremel … A Flaaffy's pink, rubbery skin is extremely resistant to electricity. And it’s totally visible over much of its body, as the electrical differential between a Flaaffy's fleece and body is so intense that it tears their fleece right out, leaving them naked over much of their body. While Flaaffy wallow in their pink nakedness, the remaining fleece becomes even more powerfully imbued with electrical power and even more of it is torn out.cal power and even more of it is torn out.)
- Fleet Ship (3.5e Location) + (A Fleet city.)
- Complete Xeno (3.5e Sourcebook)/The Fleet + (A Fleet city.)
- Gadgeteer (3.5e Alternate Class Feature) + (A Gadgeteer Scoundrel is skilled with mech … A Gadgeteer Scoundrel is skilled with mechanical devices and strange artifacts and is capable of wielding with great effectiveness. A gadgeteer has mainly access to the crazy gadget discipline, her specialized maneuvers and one other discipline of her choice. In exchange for the more limited scope of abilities, she refreshes her maneuvers much quicker and has access to a broader range of abilities, at least initially.er range of abilities, at least initially.)
- Giantkin Paragon (3.5e Racial Paragon Class) + (A Giantkin aspiring to be a real Giant.)
- Hatos (3.5e Deity) + (A Goddess of Balance.)
- Golem Fist (3.5e Prestige Class) + (A Golem Fist turn a golem's fists into her own weapon.)
- Graceful (3.5e Equipment) + (A Graceful weapon allows its user to apply her CHA modifier to damage.)
- Grimm Creature (3.5e Template) + (A Grimm creature, while not always hostile depending on the base creature, they are quick to anger and are drawn to negative and hateful people.)
- Guild Thief (3.5e Alternate Class Feature) + (A Guild Thief is a Rogue ACF with less focus on traps and more focus on the art of crime. A Guild Thief also possess a unique blend of skirmish and sneak attack, making them versatile mobile flankers.)
- Halfling Paladin (3.5e Racial Substitution Levels) + (A Halfling is a stealthy, cunning creature. The Paladin is a Virtuous Bastion of good. A Halfling Paladin takes the best of these two seeming opposites to make a warrior worthy of Song.)
- Haunted Doll Collector (3.5e Prestige Class) + (A Haunted Doll Collector is the owner of strange occult dolls with odd magical powers.)
- Healer Chemist (3.5e Alternate Class Feature) + (A Healer Chemist embrace violence a little less and instead receive much greater healing capabilities. They reject some of the darker science of the chemist and instead focus on alchemical healing as well as mundane healing.)
- Z's Healing Word (5e Spell) + (A Healing Word that is good for something other than a cheap way to bring up a downed ally. Can't heal targets above half HP.<br /><br />)
- Revitalizing Word (5e Spell) + (A Healing Word that is good for something other than a cheap way to bring up a downed ally.<br /><br />)
- High Magician (D20 Modern Advanced Class) + (A High Magician is Magic Personified, casting more spells per day than any other class.)
- Codex Rouge (3.5e Alternate Class Feature) + (A High to Very High adjustment of Ganteka's excellent [[Rouge (3.5e Class)|Rouge]] class.)
- Hyperconscious (3.5e Template) + (A Hyperconcious creature is capable of using psionic powers with extreme ease, even without formal training.)
- Quickening Blade (3.5e Equipment) + (A Japanese shortsword (wakizashi) which grants the user quick feet, dashing attacks, and reactions fast enough to deflect bullets.)
- Jump Speed (3.5e Creature Ability) + (A Jump Speed allows you to move in a straight line, even if that line is going through the middle of the air.)
- Kinesics Combatant (3.5e Prestige Class) + (A Kinesics Combatant is an expert at reading body language, making them expert at dodging and countering.)
- Wraith Knight (3.5e Prestige Class) + (A Knight with an organization that ensures the flow of life and death remains rigid.)
- Juggernaut Knight (3.5e Prestige Class) + (A Knightly prestige class focused on ultimate defense and protection.)
- Project Eye of God (3.5e Equipment) + (A Legacy Graft created by a Master Biomancer)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)