Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Extra Dark Invocation (3.5e Feat) + (Must be able to cast dark invocations; Character Level 21)
- Holy Bonekeeper (3.5e Feat) + (Must be able to cast divine spell with a holy symbol.)
- True Disciple (3.5e Feat) + (Must be able to cast divine spells)
- Stolen Powers (3.5e Feat) + (Must be able to cast divine spells.)
- Deathvow Druid (3.5e Feat) + (Must be able to cast druid spells)
- Secret of the Mightiest Wave (3.5e Feat) + (Must be able to cast level 7th [water] spells)
- Teleport on your Feet (3.5e Feat) + (Must be able to cast or use a [Teleportation] ability.)
- Exalted Spell Learning (3.5e Feat) + (Must be able to cast spells)
- Instantaneous Jaunting (3.5e Feat) + (Must be able to cast spells from the [Teleportation] subschool)
- Ravages of Nature (3.5e Feat) + (Must be able to cast spells from the druid spell list.)
- Spontaneous Prodigy (3.5e Feat) + (Must be able to cast spells spontaneously)
- Wishcasting (3.5e Feat) + (Must be able to cast spells spontaneously or use invocations.)
- Evolving Sorcerous Lore (3.5e Feat) + (Must be able to cast spells spontaneously.)
- Efficient Casting (3.5e Feat) + (Must be able to cast spells.)
- Improved Channeling (3.5e Feat) + (Must be able to cast spells.)
- Scaling Spell Focus (3.5e Feat) + (Must be able to cast three spells of the chosen school.)
- Direct Undead Control (3.5e Feat) + (Must be able to control undead via spells or rebuking.)
- Intelligent Design (3.5e Feat) + (Must be able to create or summon construct in some way.)
- Devoted Arrow (3.5e Feat) + ([[SRD:Precise Shot|Precise Shot]])
- Arcane Swordsage (3.5e Feat) + (Must be able to initiate 1st level maneuvers.)
- Full-Power Burst (3.5e Feat) + (Must be able to initiate [[Anima Wave (3.5e Maneuver)|''anima wave'']])
- Intellectual Grip (3.5e Feat) + (Must be able to initiate at least 2 [[Mental Grip (3.5e Martial Discipline)|Mental Grip]] maneuvers.)
- Crippling Poker (3.5e Feat) + (Must be able to make unarmed attacks)
- Hurtling Hitter (3.5e Feat) + (Must be able to make unarmed attacks)
- Knockout Punching (3.5e Feat) + (Must be able to make unarmed attacks)
- Special Combo (3.5e Feat) + (Must be able to make unarmed attacks.)
- Illithid Heritage (3.5e Feat) + (Must be able to manifest 1st level Powers)
- Transcendent Sight (3.5e Feat) + (Must be able to manifest 3rd level Clairsentience power)
- Astral Power Armor (3.5e Feat) + (Must be able to manifest [[SRD:Astral Construct (Power)|''astral construct'']])
- Crystal Master (3.5e Feat) + (Must be able to manifest [[SRD:Crystal Shard|Crystal Shard]])
- Influence of the Entity (3.5e Feat) + (Must be able to manifest [[SRD:Microcosm|''microcosm'']])
- Brain Thrust (3.5e Feat) + (Must be able to manifest [[SRD:Mind Thrust|''mind thrust'']].)
- Precognitive Instinct (3.5e Feat) + (Must be able to manifest [[SRD:Precognition|''precognition'']].)
- Adept Mindreader (3.5e Feat) + (Must be able to manifest [[SRD:Read Thoughts|''read thoughts'']])
- Existential Power (3.5e Feat) + (Must be able to manifest [[SRD:Reality Revision|''reality revision'']].)
- Temporal Interaction (3.5e Feat) + (Must be able to manifest [[SRD:Temporal Acceleration|''temporal acceleration'']])
- TK Specialist (3.5e Feat) + (Must be able to manifest [[TK Force (3.5e Power)|''TK Force'']])
- Telekinetic Puppet (3.5e Feat) + (Must be able to manifest [[TK Force (3.5e Power)|''TK force'']])
- Psionic Precognition (3.5e Feat) + (Must be able to manifest at least one power from the Seer discipline list.)
- Psionic Energy Surge (3.5e Feat) + (Must be able to manifest one ''energy'' power (such as [[SRD:Energy Ray|''energy ray'']]).)
- Relentless Combo Surge (3.5e Feat) + (Must be able to perform a [[Surge Fighter (3.5e Class)#Combat Surge|combat surge]])
- Chain-Smoking Badass (3.5e Feat) + (Must be able to physically smoke and have the means to support such a habit.)
- Independent Mage of the Arcane Order (3.5e Feat) + (Must be able to prepare 2nd level spells.)
- Eldritch Wizard (3.5e Feat) + (Must be able to prepare evocation spells.)
- Readied Initiator (3.5e Feat) + (Must be able to ready and initiate maneuvers.)
- Sleep Standing Up (3.5e Feat) + (Must be able to sleep.)
- Insomnia (3.5e Feat) + (Must be able to sleep.)
- Sleepwalker (3.5e Feat) + (Must be able to sleep.)
- Charismatic Blood (3.5e Feat) + (Must be able to spontaneously cast arcane spells.)
- Improved Familiar (3.5e Feat) + (Must be able to summon a Familiar.)
- Efficient Ki Consumption (3.5e Feat) + (Must be able to use 3rd level [[Shinobi (3.5e Class)|Kuji-in Seals]])