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==Wergard==
In the beginning, the god [[Oan (3.5e Deity)|Oan]] looked upon the lifeless world of Cor, unshaped and barren. Wishing to turn it into a home for his yet unborn children, he breathed upon it and from mountains of stone carved he the first guardian of the land. With his avatar, he carved the islands, mountains, and oceans into shape, until the world was fit for beings to live. Grateful for his dutiful creation's work, as he let life sink into the newborn planet, and then let life sink into his former tool, and the first wergard was born. As time passed, the original Wergard's spirit split, taking the task as shaper of the earth and guardian of life. [[Summary::The wergard take the form of vaguely earth-elemental constructs, with a heart brimming of life, and great bodies that can grow to immense size.]] Not quite an elemental having more in common with constructs than elementals, yet more lively than your typical golem, wergards are ancient immortal protectors who have been granted free will.
Most wergards are advanced in the [[Wergard Paragon Class]], and thus wergards as a whole are giant titans in their landscapes.
* {{Property Link|Racial Ability Adjustments|SRD:Strength|+2 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|+2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Intelligence|-2 Intelligence}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|+2 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|-2 Charisma}}: Strong and sturdy as rock and with minds long lived and and wise, they are nevertheless simple creatures, and are ill suited for "normal" interactions.
* [[Type::Construct]] ([[Subtype::Living Construct]]): Though made of stone and plant matter, their hearts are cores of positive energy beating deep within a complex river of life. They are alive, much like warforged.
* [[Size::Medium]]: As medium creatures, wergard have no special bonuses or penalties due to their size. * Wergard [[SRD:Base Land Speed|base land speed]] is 20 feet. Slow and ploddingHowever, wergard can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).* Wergard have darkvision out to 60 feet.
* Deep Sleep ([[Ex]]): Fluffy mostly, become as stone for a long period of time.
* Forged Body ([[Ex]]): Wergard are surrounded by chunks of stone and metal that form both skin and armor for the titan, often in the shape of buildings and towers, as if they were chess pieces. This body grants them 25% Fortfortification, increases with HD at 5, 10and a +2 armor bonus to AC. The armor may be enhanced as any masterwork suit of armor, and 15wergard qualify for warforged feats relating to the augmenting of their quasi-armor. Enchantable body The armor does not count as armor for class features, has no max [[Dex]] or armorcheck penalty, and a 5% arcane spell failure chance.* Giant Sized ([[Ex]]): As JotunbrudWergards are giants amongst men, yet still medium creatures with a few larger than normal traits. Whenever you receive a modifier based on your size on an opposed roll (such as during grapple and bull rush attempts), you are treated as one size catagory larger if that's advantageous to you. You are also considered to be one size larger when determining whether a monster's special attacks based on size (such as improved grab or swallow whole) affect you.* Living Construct Traits ([[Ex]]): <!Unlike other constructs, wergard have a [[constitutio]] score. As a living construct it does not gain bonus hit points by size, but rather through [[constitution]] as other living creatures. They do not have low-light vision, and are not immune to mind- game rule information about special influencing effects. They have an immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, and energy drain. They cannot heal damage naturally but can be healed through magic. Spells from the healing subschool provide only half effect to a living construct, but they may be healed by the repair series of spells and other effects which repair constructs. They are subject to critical hits (but see Forged Body), effects requiring a [[Fort]] save, death from massive damage, nonlethal damage, stunning, ability damage, abilitydrain, and death and necromancy effects. When reduced to 0 hit points, a living construct is disabled, just like a living creature, and when its hit points is less than 0 and greater than -10 it is inert. It is unconcious and helpless, but stable. They may be raised and ressurrected as normal, and have no need to eat, sleep, or breathe, though they may benefit from consumables. repeat Though they do not need to sleep, they must still rest for 8 hours before preparing spells, as needed -->normal.* Sink Like A Stone ([[Ex]]): Can't Wergard are heavy, dense creatures, and terrible swimmers. They take a -10 penalty on all swim for anythingchecks. However, they need not breath and are immune to pressuredamage from extreme, or lack of, pressure. Often wergard end up walking along the bottom of the ocean to travel from land to land.* Stability ([[Ex]]): As dwarfA wergard gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
* Wergard gain a +2 racial bonus on Craft and Knowledge History and Geography checks. Knowledge History and Knowledge Geography are always class skills for a wergard.
* [[SRD:Automatic Languages|Automatic Languages]]: Common, Celestial, and Terran.