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Created page with '{{author |author_name=Eiji-kun |date_created=7-17-10 |status=Complete }} ==Wergard== In the beginning, the god Oan looked upon the lifeless world of Cor, unshaped and barre…'
{{author
|author_name=Eiji-kun
|date_created=7-17-10
|status=Complete
}}
==Wergard==
In the beginning, the god [[Oan]] looked upon the lifeless world of Cor, unshaped and barren. Wishing to turn it into a home for his yet unborn children, he breathed upon it and from mountains of stone carved he the first guardian of the land. With his avatar, he carved the islands, mountains, and oceans into shape, until the world was fit for beings to live. Grateful for his dutiful creation's work, as he let life sink into the newborn planet, and then let life sink into his former tool, and the first wergard was born. As time passed, the original Wergard's spirit split, taking the task as shaper of the earth and guardian of life. [[Summary::The wergard take the form of vaguely earth-elemental constructs, with a heart brimming of life, and great bodies that can grow to immense size.]] Not quite an elemental having more in common with constructs than elementals, yet more lively than your typical golem, wergards are ancient immortal protectors who have been granted free will.
Most wergards are advanced in the [[Wergard Paragon Class]], and thus wergards as a whole are giant titans in their landscapes.
===Personality===
From one spark of life formed many, and now thousands of wergard lay across the land, but in comparision to other races they are extremely rare and low in number. Able to enter states of unfathomable hibernation, wergards almost universally are an introspective, philosophical lot. Nearly none of their original kind remain from the beginning of creation, but almost all are very old. Religious and dutiful, a wergard can be trusted unto a task for generations to come.
===Physical Description===
Wergards are formed from the earth, giants of stone, moss, and other debris seemingly pulled from their birth surroundings. They come in all shapes in sizes, from humanoid features to monsters of unfathomable shapes, though all possess a similar head, a cross of draconic and canine features, glowing eyes, and a one or more glowing runes marked upon their body, typically on their forehead. Only the oldest have truely monstrous features, either born in such shapes or adapted into them over time. For players, only humanoid shapes are available. Recently born wergard (recent being within the age of civilization) have even developed strange complex shapes and carvings in their body, making their appearance appear as if they have been formed from towers, buildings, and other artifical structures.
Deep within their body they possess a "heart", a core of positive energy which animates them, and spread trhough their body on tiny channels of light. When they bleed, they bleed a high pressure mist made of purest light. On death their spirits escape into the aether as an explosion of tentacles in all directions. It is ironically through death that wergard have increased their number. As time passes the lost energy returns stronger than before, the living "sparks" transfered to newly constructed bodies, and new wergard are born with fresh minds and strong hearts.
===Relations===
Born from service, they gained free will, but even with wills of their own, many wergard find themselves guarding the creations of life. The towering titans are but gentle giants as a whole. Some make their presence known, becoming benevolent local spirits to villages. Others do their work in secrets, and a few yet work within the city tirelessly, repayed only by shows of gratitude. Those who take a wergard's aid for granted soon find themselves without aid. For this reason wergard avoid interacting with more unpleasent races who do not respect their work.
===Alignment===
Wergard are usually good aligned, and often neutral, matching their creator diety's alignment. Their lawful sense of duty is canceled out only by a chaotic free will which drives it out to explore and find comfort. Evil wergards are rare, usually the result of mistreatment from others to an extent where their long patience has been eroded unto nothing.
===Lands===
Wergards have been scattered all across the world of Cor, and due to their unique construct traits, they can survive nearly anywhere as well. From hidden in the forests, buried in the desert, or even the bottom of the ocean, a wergard can take roost and stay for a million years, becoming part of the landscape until it decided to finally move and explore for its own.
===Religion===
Wergard universally recognize Oan as their creator god, but not all need worship him in a direct sense. Many revere nature and abstract concepts like druids, others "worship" a certain race, and some worship nothing at all. Rarely are the sources of their verneration ever evil.
===Language===
Wergard speak Celestial, Common, and Terran, born of elements of life and earth, and the newer ones having spent time with the races of the world. Ancient, non-player wergard may not speak common, or a dialect of common so old as to be unrecognizable.
===Names===
Wergard names are formed from the symbols unique to each wergard. Not even wergard completely understand the meaning of the symbols, which are placed on birth and as unique as a fingerprint. They do know it somehow relates to truespeach, and the words come out as primal sounds and notes which to many sound more like the grinding of rocks, the rumble of thunder, and the echo of a long hallway. Unspeakable and rarely written except in symbol form, most need to accept nicknames as a means to communicate with mortal folk.
===Racial Traits===
* {{Property Link|Racial Ability Adjustments|SRD:Strength|+2 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|+2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Intelligence|-2 Intelligence}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|+2 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|-2 Charisma}}: Strong and sturdy as rock and with minds long lived and and wise, they are nevertheless simple creatures, and are ill suited for "normal" interactions.
* [[Type::Construct]] ([[Subtype::Living Construct]]): Though made of stone and plant matter, their hearts are cores of positive energy beating deep within a complex river of life. They are alive, much like warforged.
* [[Size::Medium]]: As medium creatures
* Wergard [[SRD:Base Land Speed|base land speed]] is 20 feet. Slow and plodding,
* Deep Sleep ([[Ex]]): Fluffy mostly, become as stone for a long period of time.
* Forged Body ([[Ex]]): 25% Fort, increases with HD at 5, 10, and 15. Enchantable body armor.
* Giant Sized ([[Ex]]): As Jotunbrud
* Living Construct Traits ([[Ex]]): <!-- game rule information about special ability. repeat as needed -->
* Sink Like A Stone ([[Ex]]): Can't swim for anything, immune to pressure
* Stability ([[Ex]]): As dwarf
* Wergard gain a +2 racial bonus on Craft and Knowledge History and Geography checks. Knowledge History and Knowledge Geography are always class skills for a wergard.
* [[SRD:Automatic Languages|Automatic Languages]]: Common, Celestial, and Terran.
* [[SRD:Bonus Languages|Bonus Languages]]: Auran, Dwarven, Giant, Gnome, Ignan, and Undercommon.
* [[SRD:Favored Class|Favored Class]]: {{Property Link|Favored Class|SRD:Cleric|Cleric}}
* [[Level Adjustment]]: +[[Level Adjustment::1]]
* [[ECL|Effective Character Level]]: [[Effective Character Level::2]]
===Vital Statistics===
{| class="d20" cellspacing="0" cellpadding="0"
|+ Table: Wergard Random Starting Ages
|- style="white-space: nowrap;"
! Adulthood || Simple || Moderate || Complex
|- style="white-space: nowrap;"
| 0 years || +1d6 || +1d8 || +2d6
|}
{| class="d20" cellspacing="0" cellpadding="0"
|+ Table: Wergard Aging Effects
|- style="white-space: nowrap;"
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age
|- style="white-space: nowrap;"
| 2000 years || 4000 years || 16000 years || Unlimited
|- style="white-space: nowrap;"
| colspan="5" class="foot" |
# At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
# At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
# At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
|}
{| class="d20" cellspacing="0" cellpadding="0"
|-
|+ Table: Wergard Random Height and Weight
|- style="white-space: nowrap;"
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier
|- style="white-space: nowrap;"
| style="text-align: left;" | None || 7' 0" || +2d6 || 400 lb. || × (1d6) lb.
|}
----
{{3.5e Races Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Race]]
|author_name=Eiji-kun
|date_created=7-17-10
|status=Complete
}}
==Wergard==
In the beginning, the god [[Oan]] looked upon the lifeless world of Cor, unshaped and barren. Wishing to turn it into a home for his yet unborn children, he breathed upon it and from mountains of stone carved he the first guardian of the land. With his avatar, he carved the islands, mountains, and oceans into shape, until the world was fit for beings to live. Grateful for his dutiful creation's work, as he let life sink into the newborn planet, and then let life sink into his former tool, and the first wergard was born. As time passed, the original Wergard's spirit split, taking the task as shaper of the earth and guardian of life. [[Summary::The wergard take the form of vaguely earth-elemental constructs, with a heart brimming of life, and great bodies that can grow to immense size.]] Not quite an elemental having more in common with constructs than elementals, yet more lively than your typical golem, wergards are ancient immortal protectors who have been granted free will.
Most wergards are advanced in the [[Wergard Paragon Class]], and thus wergards as a whole are giant titans in their landscapes.
===Personality===
From one spark of life formed many, and now thousands of wergard lay across the land, but in comparision to other races they are extremely rare and low in number. Able to enter states of unfathomable hibernation, wergards almost universally are an introspective, philosophical lot. Nearly none of their original kind remain from the beginning of creation, but almost all are very old. Religious and dutiful, a wergard can be trusted unto a task for generations to come.
===Physical Description===
Wergards are formed from the earth, giants of stone, moss, and other debris seemingly pulled from their birth surroundings. They come in all shapes in sizes, from humanoid features to monsters of unfathomable shapes, though all possess a similar head, a cross of draconic and canine features, glowing eyes, and a one or more glowing runes marked upon their body, typically on their forehead. Only the oldest have truely monstrous features, either born in such shapes or adapted into them over time. For players, only humanoid shapes are available. Recently born wergard (recent being within the age of civilization) have even developed strange complex shapes and carvings in their body, making their appearance appear as if they have been formed from towers, buildings, and other artifical structures.
Deep within their body they possess a "heart", a core of positive energy which animates them, and spread trhough their body on tiny channels of light. When they bleed, they bleed a high pressure mist made of purest light. On death their spirits escape into the aether as an explosion of tentacles in all directions. It is ironically through death that wergard have increased their number. As time passes the lost energy returns stronger than before, the living "sparks" transfered to newly constructed bodies, and new wergard are born with fresh minds and strong hearts.
===Relations===
Born from service, they gained free will, but even with wills of their own, many wergard find themselves guarding the creations of life. The towering titans are but gentle giants as a whole. Some make their presence known, becoming benevolent local spirits to villages. Others do their work in secrets, and a few yet work within the city tirelessly, repayed only by shows of gratitude. Those who take a wergard's aid for granted soon find themselves without aid. For this reason wergard avoid interacting with more unpleasent races who do not respect their work.
===Alignment===
Wergard are usually good aligned, and often neutral, matching their creator diety's alignment. Their lawful sense of duty is canceled out only by a chaotic free will which drives it out to explore and find comfort. Evil wergards are rare, usually the result of mistreatment from others to an extent where their long patience has been eroded unto nothing.
===Lands===
Wergards have been scattered all across the world of Cor, and due to their unique construct traits, they can survive nearly anywhere as well. From hidden in the forests, buried in the desert, or even the bottom of the ocean, a wergard can take roost and stay for a million years, becoming part of the landscape until it decided to finally move and explore for its own.
===Religion===
Wergard universally recognize Oan as their creator god, but not all need worship him in a direct sense. Many revere nature and abstract concepts like druids, others "worship" a certain race, and some worship nothing at all. Rarely are the sources of their verneration ever evil.
===Language===
Wergard speak Celestial, Common, and Terran, born of elements of life and earth, and the newer ones having spent time with the races of the world. Ancient, non-player wergard may not speak common, or a dialect of common so old as to be unrecognizable.
===Names===
Wergard names are formed from the symbols unique to each wergard. Not even wergard completely understand the meaning of the symbols, which are placed on birth and as unique as a fingerprint. They do know it somehow relates to truespeach, and the words come out as primal sounds and notes which to many sound more like the grinding of rocks, the rumble of thunder, and the echo of a long hallway. Unspeakable and rarely written except in symbol form, most need to accept nicknames as a means to communicate with mortal folk.
===Racial Traits===
* {{Property Link|Racial Ability Adjustments|SRD:Strength|+2 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|+2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Intelligence|-2 Intelligence}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|+2 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|-2 Charisma}}: Strong and sturdy as rock and with minds long lived and and wise, they are nevertheless simple creatures, and are ill suited for "normal" interactions.
* [[Type::Construct]] ([[Subtype::Living Construct]]): Though made of stone and plant matter, their hearts are cores of positive energy beating deep within a complex river of life. They are alive, much like warforged.
* [[Size::Medium]]: As medium creatures
* Wergard [[SRD:Base Land Speed|base land speed]] is 20 feet. Slow and plodding,
* Deep Sleep ([[Ex]]): Fluffy mostly, become as stone for a long period of time.
* Forged Body ([[Ex]]): 25% Fort, increases with HD at 5, 10, and 15. Enchantable body armor.
* Giant Sized ([[Ex]]): As Jotunbrud
* Living Construct Traits ([[Ex]]): <!-- game rule information about special ability. repeat as needed -->
* Sink Like A Stone ([[Ex]]): Can't swim for anything, immune to pressure
* Stability ([[Ex]]): As dwarf
* Wergard gain a +2 racial bonus on Craft and Knowledge History and Geography checks. Knowledge History and Knowledge Geography are always class skills for a wergard.
* [[SRD:Automatic Languages|Automatic Languages]]: Common, Celestial, and Terran.
* [[SRD:Bonus Languages|Bonus Languages]]: Auran, Dwarven, Giant, Gnome, Ignan, and Undercommon.
* [[SRD:Favored Class|Favored Class]]: {{Property Link|Favored Class|SRD:Cleric|Cleric}}
* [[Level Adjustment]]: +[[Level Adjustment::1]]
* [[ECL|Effective Character Level]]: [[Effective Character Level::2]]
===Vital Statistics===
{| class="d20" cellspacing="0" cellpadding="0"
|+ Table: Wergard Random Starting Ages
|- style="white-space: nowrap;"
! Adulthood || Simple || Moderate || Complex
|- style="white-space: nowrap;"
| 0 years || +1d6 || +1d8 || +2d6
|}
{| class="d20" cellspacing="0" cellpadding="0"
|+ Table: Wergard Aging Effects
|- style="white-space: nowrap;"
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age
|- style="white-space: nowrap;"
| 2000 years || 4000 years || 16000 years || Unlimited
|- style="white-space: nowrap;"
| colspan="5" class="foot" |
# At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
# At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
# At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
|}
{| class="d20" cellspacing="0" cellpadding="0"
|-
|+ Table: Wergard Random Height and Weight
|- style="white-space: nowrap;"
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier
|- style="white-space: nowrap;"
| style="text-align: left;" | None || 7' 0" || +2d6 || 400 lb. || × (1d6) lb.
|}
----
{{3.5e Races Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Race]]